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March 3rd
Idle Champions: Season 3: Ancients and Lawbringers Overview 
Posted in Idle Champions.

Season 3 focuses on 5 Champions that are both lawful and unaffiliated: Turiel, Spurt, Hew Maan, Birdsong, and Barrowin. Read below to learn more about these Champions, and the details you need to know about Season 3!

The changes outlined below will roll out on Wednesday, March 8th, along with the preview for Season 3: Ancients and Lawbringers. Season 3 officially begins on March 15th, 2023.

Table of Contents


Season 3: Ancients and Lawbringers

Champion Overview

Turiel (Seat 1)

Turiel has been moderately reworked. We focused on adding new synergies and increasing the effectiveness and sustainability of his abilities. Keep Turiel tanking in the front row (hopefully with others) to maximize his buff!

Turiel's main ability is Embodiment of the Law, which increases the damage of Champions by 100% for each column they are behind him. His Order's Demand ability forces enemies to choose another Champion in his row, provided there is another Champion in his row, to attack instead of him, increasing the effect of Embodiment of the Law each time that happens. Lawful Mission further buffs Embodiment of the Law for each Lawful Champion in the formation. Finally, March of the Rakshasa allows Turiel to add the fiend tag to some enemies, which further buffs Embodiment of Law since Fiend enemies are his Favored Foe per his Unflinching Hatred ability.

Specializations: You can choose between increasing the damage of the party based on their CON or CHA scores!

Spurt (Seat 3)

Spurt has been slightly reworked. His Wa-spiration ability has seen the largest changes, mainly focused on sustainability and ease of use. Keep Spurt surrounded by allies, and trigger his ultimate attack whenever possible, as many of his abilities are buffed when he is in his spirit form.

Spurt's main ability is Heroic Sacrifice. When his ultimate attack is on cooldown, he is replaced by his spirit form and increases the damage of all Champions. His Centipede Net ability increases the damage of adjacent Champions. Wa-spiration allows Spurt to invent random effects every time he attacks (or when an adjacent Champion attacks when he's in his spirit form). Pack Tactics increases the damage of all Champions based on the number of Kobolds in the formation.

Specializations: You can choose between buffing Pack Tactics, increasing the targets for Centipede Net, or allowing unaffiliated non-Kobold Champions to count as Kobolds for the purposes of Pack Tactics!

Hew Maan (Seat 8)

Hew Maan has received a small number of synergy-based changes to improve their usage as a support Champion when they are done speeding you to your wall. They provide different buffs based on where they are in your formation. Think carefully about what situation you're in, because they've got the tools to help!

Hew Maan's main ability is Teamwork which provides different buffs (and changes the top Kobold of the stack) based on which columns of the formation they are in:
  • Front (Zrang - purple): Enemies have a chance to count twice for quest progress.
  • Middle (Kleeb - red): Increases the damage of Champions VS boss enemies, and if they have segmented health, successful attacks destroy twice as many segments.
  • Back (Yassa - yellow): Increases the damage of Champions within 2 columns of Hew Maan.
Hello, Fellow Humans increases the effect of Kleeb & Yassa's Teamwork abilities based on the number of Humans in your formation. Carefully Balanced increases the effect of Zrang's Teamwork ability for each Champion adjacent to them. Please Stand By allows for secondary buffs based on the Kobolds that are not on top of the Hew Maan stack:
  • Zrang: Boss enemies move 25% slower
  • Kleeb: Segmented health enemies and blockers have a chance of spawning with a quarter of their segments already removed.
  • Yassa: Reduces the base attack cooldown of Champions adjacent to them by .5s.
Specializations: You can choose to change what group Hello, Fellow Humans counts instead of Humans:
  • 1: The most populous race in your formation
  • 2: Lawful Champions
  • 3: Unaffiliated Champions

Birdsong (Seat 9)

Birdsong has been heavily reworked with a focus on sustainability and synergy with the following Champion types: Lawful Champions, Unaffiliated Champions, Female Champions, and Bard Champions.

Birdsong's main ability is Song of Battle, which increases the damage of herself and Champions within 2 slots of her. Chorus of the Lost increases Song of Battle for each positional formation ability from unaffiliated Champions that affects her. Crescendo increases Song of Battle whenever a Champion affected by that ability destroys an enemy. Impressive Bladework allows Birdsong to get a bonus attack against a Boss enemy.

Specializations:
You can choose which types of Champions get a buff to the effect of Song of Battle:
  • Good Champions
  • Neutral Champions (along the Good/Evil axis)
  • Evil Champions
You can also choose which groups give Birdsong automatic Crescendo stacks based on the number of them in your formation when entering an area:
  • Lawful Champions
  • Female Champions
  • Bard Champions

Barrowin (Seat 10)

Barrowin has been moderately reworked and is now fully embracing her front-line synergy; she has gained the Tanking role along with several new tanking abilities. Keep her in front of the formation with Lawful and/or Dwarf Champions watching her back.

Barrowin's main ability is Blessed Hammer, which increases the damage of Champions behind her for each Champion in the formation who has an equal or higher base attack cooldown than her (those that attack slower than her). Lawful Vigilance increases her health based on the number of Lawful or Dwarf Champions in your formation. Healing Word allows her to heal Champions in her column. Even Temper allows her to attack faster for each Champion counted in Lawful Vigilance. Hammer Time increases Blessed Hammer based on the maximum number of enemies she's had attacking her at once in this area.

Specializations: You can choose whether to buff Blessed Hammer by a static amount, Healing Word, or Blessed Hammer based on the number of Champions counted in Lawful Vigilance.

Season 3: Ancients and Lawbringers

Key Season Rewards

Available to All Players

  • Unaffiliated Modron Core
  • Unaffiliated Modron Core XP
  • Rare Feat: Turiel
  • Rare Feat: Spurt
  • Rare Feat: Hew Maan
  • Rare Feat: Birdsong
  • Rare Feat: Barrowin
  • Time Gate Pieces
  • Supply Chests
  • Season Chests

Available to Passholders

  • Familiar: Valenar Pup
  • Epic Feat: Turiel
  • Epic Feat: Spurt
  • Epic Feat: Hew Maan
  • Epic Feat: Birdsong
  • Epic Feat: Barrowin
  • Skin: Ancient Turiel
  • Skin: Lawbringer Spurt
  • Skin: Law Maan
  • Skin: Lawbringer Birdsong
  • Skin: Ancient Barrowin

Season 3: Ancients and Lawbringers

Keywords and Key Abilities

Throughout the season, various quests may reference certain keywords and abilities. Here is a quick reminder on some of those!

BUD-setting: BUD stands for Base Ultimate Damage. Your 'BUD' is based on the DPS of the highest hit that any Champion has recently achieved against a single enemy. Bud-setting Champion, means the Champion who has most recently done the most damage.
  • On PC, this is visible by mousing over the DPS number on the upper left UI, or the lightning bolt banner to the left of your Ultimate Attack buttons.
  • On Console UI, this is visible by looking to the right of your ultimate bar, on the graphic labeled with 'Ult DPS'.
Lawful Champions: Lawful Champions are those noted as 'Lawful' (along the lawful/chaotic axis) in the Alignment section of their character sheet.

Patron Challenges: The Patron system allows you to re-play adventures and variants with additional restrictions, resulting in influence and currency that you can spend in a Patron's given shop. Once you have unlocked a Patron, they will provide you with ten challenges that refresh every Monday at Noon Pacific Time.
  • On PC, Patrons are accessible through a button on the upper left UI.
  • On Console UI, Patrons are accessible in the UI buttons above the Champion seats.
Positional Formation Abilities: Positional Formation Abilities are abilities that trigger based on where a target is in the formation.

Time Gate Adventures: Time Gates allow you to unlock Champions from previous events that you may have missed, and/or gear them up for free. You need 6 Time Gate Pieces to open a Time Gate for a Champion, though they do open naturally every 2-3 weekends.
  • On PC, Time Gates are accessible through a button on the upper left UI.
  • On Console UI, Time Gates are accessible in the UI buttons above the Champion seats.
Unaffiliated Champions: Unaffiliated Champions are those with 'none' listed in the Affiliations section of their character sheet. Season 3: Ancients and Lawbringers

Key Enemies

Throughout the season, various quests may reference certain types of enemies. Here is a quick reminder on where to find some of those!

Bailiearyl Tavebent: During Weeks 8 & 9, Bailiearyl Tavebent can be encountered on area 50 of The Running adventure: The Grandfather Acorn and its variants. When The Running isn't active, you can access The Grandfather Acorn by opening a Time Gate to Catti-brie, Spurt, Krydle, Shaka, or Dungeon Master.

Beasts: Beast monsters can be encountered in most adventures. If you are looking for a good target to encounter beasts, try The Cursed Farmer - the first (non-tutorial) adventure in the Grand Tour of the Sword Coast Campaign.

Bosses with Armor Chunks: Bosses with armored health (segmented chunks that will flash a shield over the health chunk when a Champion doesn't deal enough damage to it) are available on many different adventures. In Weeks 9 & 10, you can encounter an armor-based monster on area 50 of The Running adventure: The Grandfather Acorn and it's variants. When The Running isn't active, you can access The Grandfather Acorn by opening a Time Gate to Catti-brie, Spurt, Krydle, Shaka, or Dungeon Master. Note: Armor-based monsters are also available on various other adventures; this is just an example.

Bosses with Segmented Health: Bosses with segmented health are available on many different adventures. Bosses with hit-based or armor-based health will count toward this quest. The Tyrannosaurus Zombie on area 50 of Running of the Saurs, the third adventure in the Tomb of Annihilation campaign, is a great early-game example of a segmented health boss!

Elder Brain: During Weeks 5 & 6, an Elder Brain can be encountered on area 50 of the Greengrass adventure: The Endless War and its variants. When Greengrass isn't active, you can access The Endless War by opening a Time Gate to Nrakk, Aila, Melf, Orkira, or Gazrick. You can also encounter an Elder Brain in The Alien Underdark adventure on the Underdark map of the Grand Tour of the Sword Coast Campaign.

Fiends: Fiend monsters are available in many adventures. If you are looking for a good target to encounter Fiends, you can find Imps in The Mad Wizard - the second adventure in the Grand Tour of the Sword Coast Campaign. Turiel's March of the Rakshasa ability also can add the fiend tag to non-boss enemies. Have Turiel in your formation if you are hunting fiends!

Frost Giants: During Week 1 & Week 2, a Frost Giant boss can be encountered on area 50 of the Festival of Fools adventure: A Fools Errand and its variants. When Festival of Fools isn't active, you can access A Fools Errand adventures by opening a Time Gate to Strix, Rosie, Briv, Alyndra, or Tatyana. If you are looking for a good target to encounter Frost Giants outside of that event, try Giant's Bane Tavern - the first adventure in the Icewind Dale: Rime of the Frostmaiden Campaign.

Humanoids: Humanoid monsters can be encountered in many adventures. If you are looking for a good target to encounter humanoids, try A Mysterious Summons - the first adventure in the Waterdeep: Dragon Heist Campaign.

Monstrosities: Monstrosity monsters are available in many adventures. If you are looking for a good target to encounter monstrosities, you can find Harpies in Terror in the Dark - the fourth adventure in the Grand Tour of the Sword Coast Campaign.

Owlbear: Owlbear bosses can be encountered on many adventures, and Snowy Owlbears can be encountered in Icewind Dale. If you are looking for a good target to encounter Owlbears, try Giant's Bane Tavern - the first adventure in the Icewind Dale: Rime of the Frostmaiden Campaign.

Undead: Undead monsters are available in many adventures. If you are looking for a good target to encounter undead, you can find Zombies in Terror in the Dark - the fourth adventure in the Grand Tour of the Sword Coast Campaign.

February 24th
Idle Champions: Season 2 Reward Shop Update 
Posted in Idle Champions.

As we approach the end of Season 2: The Flayer Hunters, we have an update regarding our plans for the Season 2 reward shop.

Season 1 Image

Season 2 will officially end on Wednesday, March 1st at 12 PM Pacific. However, the Season 2 reward shop will remain open for one additional week. While players will not be able to complete quests during this time, it allows players to spend any remaining currency before the Season 2 reward shop closes on Wednesday, March 8th at 12 PM Pacific.

The following exclusive items from the Season 2 reward shop will become available in Wild Offers six months after the end of Season 2, on August 1st, 2023:
  • Season 2 Feats
      Season 2 Feats will also become available for Gems at this time.
  • Season 2 GE for Krydle
  • Season 2 Skins
  • Season 2 Familiar: Intellect Devourer
We thank everyone for playing through Season 2: The Flayer Hunters in Idle Champions of the Forgotten Realms! Stay tuned because Season 3 is coming soon!
November 3rd, 2022
Idle Champions: Season 1 Reward Shop Update 
Posted in Idle Champions.

As we approach the end of Season 1: Heroes of Aerois, we have an announcement regarding our plans for the Season 1 reward shop.

Season 1 Image

Season 1 will officially end on Wednesday, November 23rd at 12 PM Pacific. However, the Season 1 reward shop will remain open for one additional week. While players will not be able to complete quests during this time, it allows players to spend any remaining currency before the Season 1 reward shop closes on Wednesday, November 30th at 12 PM Pacific.

The following exclusive items from the Season 1 reward shop will become available in Wild Offers six months after the end of Season 1, on May 23, 2023:
  • Season 1 Feats
      Season 1 Feats will also become available for 50,000 Gems each.
  • Season 1 Skins
  • Season 1 Familiar: Tiangong
  • Season 1 Modron Core: Aerois Core
We want to thank everyone who has been playing through Season 1: Heroes of Aerois in Idle Champions since it launched on September 14th. We also want to give another special shout out to the players who have provided feedback and shared their progress on the Official Idle Champions Discord.
September 13th, 2022
Idle Champions: Seasons 
Posted in Idle Champions.

There are many reasons our players enjoy Idle Champions of the Forgotten Realms: the challenge of formation strategy, the joy of playing with familiar Champions, an appreciation for the D&D story and lore...and of course, cool rewards! So we're excited to introduce Seasons as another way to have fun and get awesome rewards in the process!

What are Seasons?

Seasons are multi-month events that run roughly 10 weeks. During a Season, you can complete daily, weekly, and Season-long quests, increase your Season level, and purchase Season Rewards from the Season Shop. Seasons have a wide variety of rewards for players of all levels, including exclusive skins, feats, and even modron cores!

Each season focuses on a group of five existing Champions. The chosen Champions receive balance changes at the start of the Season, and the rewards for the season are focused on those five Champions.

What can I earn during Seasons?

Season rewards include basic items like potions, chests, and contracts, but also include unique items such as skins, feats, and even a modron core. There are also exclusive, one-time item level boosts for the Season Champions, meaning those Season Champions will come out of the Season with a significant amount of power!

There is also a Season-long Buff that gets more powerful as you level up your Season level or buy rewards, and focuses on buffing the season Champions. If a Season has a modron core as a reward, the core's outputs will usually mimic some of the Champion-specific power gained from the Season Buff. At the end of the Season, you can convert your Season favor into favor for ALL of your permanent campaigns deities!

Season Pass
A Season Pass

Do I need to buy a Season Pass to participate?

A Season pass is not necessary to participate in the Season system, though many of the more exclusive rewards require it. You can complete Season quests, claim many rewards, and convert your Season favor when the Season ends all without a Season pass.

What are Season Quests?

Season Quests are like patron challenges. They come in three varieties: Daily Quests, Seasonal Quests, and Milestone Quests. All Season Quests reward Season XP, Season Favor, and Season Currency when completed.
  • Three new Daily Quests are made available every day. These are simple quests that can be completed quickly and easily. If you get a Daily Quests you don't want, you can optionally replace it with another. You can only do this once per day for each Daily Quest slot.
  • Seven Seasonal Quests are released each week. You have until the end of the Season to complete these quests, though only ten of them can be active at a time. These are generally more challenging quests that will require a bit more time or imagination to complete, so don't delay!
  • Ten Milestone Quests are available from the very beginning of the season, each having ten tiers. Completing one tier of a Milestone Quest will unlock the next tier of that Milestone Quest. These are challenging, long-term Quests which will require significant investment to complete all ten tiers.

What is Season XP?

Season XP is earned by completing Season Quests and used to increase your Season Level. When you level up, you unlock an additional effect for your Season Buff and may unlock new reward tiers.

What is Season Favor?

Season Favor is earned by completing Season Quests. When a Season ends, you will convert your Season Favor into favor for all of your unlocked permanent campaigns. The more you have, the bigger your boost will be!

What is Season Currency?

Season Currency is earned by completing Season Quests and used to purchase Season Rewards from the Season Rewards Shop.

How do I unlock new reward tiers?

New Reward Tiers are unlocked in the Season Rewards Shop by leveling up your Season Level. You can do this simply by completing Season Quests!

What happens when a Season ends?

When a Season ends, all incomplete Season Quests are abandoned. Any unpurchased rewards are forfeited and your Season Favor can be converted into favor for all of your unlocked permanent campaign deities. Unpurchased premium items will be added to the wild offer pool at some point in the future.

Will there be more Seasons in the future?

Our current plan is to run four Seasons per year, using them as an opportunity to highlight and potentially majorly rework up to twenty Champions per year.


Season 1 Image

Season One Begins September 14th, 2022 at 12pm Pacific!
Champions: The Heroes of Aerois: Aila, Qillek, Sentry, Nova, and Lucius

All five Aerois affiliated Champions have received balance changes, with the most significant going to Nova and Lucius. The main thrust of the design changes was to make the Aerois Champions work well together, with their high-level focus being on slowing, stunning, and rooting enemies. When this occurs, they get more powerful.

Additionally, Time Gate costs for the Heroes of Aerois will be cut in half during Season 1! So until the end of Season 1, all Time Gates for Aila, Qillek, Sentry, Nova, and Lucius will cost 3 pieces instead of the usual 6!

Aila

Aila's Aerois Synergy ability has changed to add stack each time an Electrified enemy is attacked, so that it can stack up even when a single enemy remains on screen. Stacks are lost upon changing areas and the number of stacks affects the damage done to electrified enemies. Both Shielding Storm and Aila's ultimate, Storm Herald, were adjusted to scale based on Aerois Synergy stacks. Storm Soul's damage bonus is now increased more by Electrified boss enemies. Finally, Aila's fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Qillek

Qillek's Aerois Synergy ability has been changed to stack up the longer you're in an area, rather than being a complicated algorithm based on effective healing that only stacks high with certain enemy attacks. Stacks are lost upon changing areas and the number of stacks continues to affect Bless. Aside from that, a new ability, Slow Sanctions, has been added to increase gold drops from stunned, slowed, or rooted enemies. His existing specializations were tweaked and a new one was added to support his new gold find ability. Finally, Qillek's fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Sentry

Sentry's Aerois Synergy ability has been changed to stack each time an enemy spawns and each second a boss is alive. Stacks are lost upon changing areas and the number of stacks continues to affect Guardian of Solwynn. Speaking of Guardian of Solwynn, this ability no longer requires Sentry to be in the front-most column to have an effect -- instead a new specialization choice increases its effectiveness in exchange for adding this existing restriction back on. This new specialization replaces Sentry's old Echo's Will specialization, which increased the effectiveness of Sentry's speed ability Echo Resolution. But don't worry, that effectiveness increase is now available all the time via a new Feat. Finally, as with the previous Champions, Sentry's fifth equipment slot now increases the effect of Aerois Synergy instead of increasing ultimate damage.

Nova

Nova has been completely reworked from the ground up. Curiosity has been replaced by a new ability with the same name that increases the damage enemies take the longer they are alive. Discovery has been replaced by a new ability called The Crew which increases the damage of Champions near Nova based on the sum of those Champions' levels, stacking multiplicatively. Nova's Close Encounters ability has been removed. Failsafe has been changed so that the damage shield also applies to other Champions in Nova's column and now includes a big damage buff while the shields remain. It also scales with Nova's HP rather than a fixed amount. Nova's Aerois Synergy now stacks whenever an enemy is stunned, slowed, or rooted. Stacks are lost upon changing areas and the number of stacks increases the effect of The Crew. Slow and Protective Field remain the two only unchanged abilities. Nova's specializations have been adjusted to support her new abilities. Her ultimate, Active Tiangong, now scales with Aerois Synergy stacks, and finally, her fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Lucius

Lucius has also seen significant changes that realign him as a main DPS rather than a quasi-support. Rather than a DoT, Arcane Chromat - Acid now increases Lucius' acid damage during subsequent attacks against the same enemies, stacking multiplicatively. Arcane Chromat - Cold now does massive damage to enemies that are slowed, stunned, or rooted (especially ones with multiple slows, stuns, or effects on them). Elemental Adept now scales its damage based off of Aerois Synergy stacks. Lucius' Aerois Synergy continues to stack when Elemental Adept triggers, but has been tweaked to be more similar to the other Aerois Champions' new Aerois Synergy abilities. It also now applies to all of Lucius' damage, instead of just his Acid damage. Lucius' specializations have all been reworked to support his adjusted abilities, and as expected, his fifth equipment slot increases the effect of Aerois Synergy instead of increasing ultimate damage.

Conclusion

In addition to the ability changes, all five Aerois Champions received a full second look at their upgrades, resulting in higher base multipliers for many of them.

Taken together, the Aerois team now focuses on slowing, stunning, and otherwise delaying enemies from reaching the front lines, while simultaneously having a beefy front line that can hold back enemies long enough for Lucius to shred them to pieces, especially when combined with the team's stuns, slows, and roots. Aerois works well with other Champions that stun, slow, or root with their base attacks, such as Wulfgar or Penelope. We hope these changes, along with the excitement of the new season, will help you have a lot of fun playing with the full Aerois team!

September 12th, 2022
Idle Champions: Weekly Party 
Posted in Idle Champions.

The weekend buffs have been an excellent opportunity to take advantage of more powerful Champions and push through a tough variant or patron challenge. So we thought it would be fun to offer some more opportunities for Champions to get buff. So this week we're introducing a new weekly feature to Idle Champions: The Weekly Party!

The Weekly Party feature runs from Noon Pacific on Monday to Noon Pacific Friday every week and functions similarly to weekend buffs, but with some important differences and improvements.

Notably, the Weekly Party highlights just three Champions instead of five. One of the three Champions will be the same for all players each week (this first week is Widdle starting Sept 12!), while the other two will be randomly selected based on each individual player's Champion usage from the past several weeks. In this way, the Weekly Party will almost always include powerful Champions that you are actively using in your formations. All three Champions receive buffs to their abilities for the duration of the Weekly Party.

Circle of Arrows
The icon indicating the Weekly Party buff.


In the shop, rather than having unique chests that contain gear for all three Champions, special chest packs are available while the weekly party is running that contains individual chests for each Champion. Some of these packs award more overall chests than normal for the price point, resulting in a quasi "bonus chests sale" for the chosen Champion chests each week. Additionally, the bonus Golden Epic equipment awarded for your first purchase is randomly selected from the pool of GEs available for the three Champions, increasing your odds of seeing a GE that you can immediately use. Finally, pack purchases during the Weekly Party will increase your Weekly Party buffs, making the chosen Champions even more potent.

Please note that the release of the Weekly Party system will be delayed on Xbox, PlayStation, and Switch. We plan to roll Weekly Party out on those platforms in the coming weeks!

We hope you enjoy this new feature and can make use of the buffs to push through a tough variant or patron challenge. As always, we will be listening to play feedback over the next few weeks and making adjustments as we see fit. You can leave feedback on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

June 1st, 2022
Idle Champions: June 1st 2022 Update 
Posted in Idle Champions.

We've rolled out some big updates and changes recently, including several that have gone live today. So we thought it was a good idea to go into detail about the balancing, redistribution, dismantling, and more!

Table of Contents

Spring Balance Update

Dungeons & Dragons Spring Balance Update

We are in the final week of our six-week Spring Balance Update, where we have been making adjustments to Champions that didn't require a major rework. The final updates have been made, and you can read about all of the details in the in-game changelog or our blog post.

Soft Cap Increase

It's time to level up! Your adventures in Faerun have continued to take some twists and turns, heading into the Feywild realm of Prismeer and facing down the most dangerous of the Demon Lords in today's update. This week's update for Idle Champions brings with it increases to the upgrade cap for all 101 Champions! This newfound strength will help your formations to push further than ever before. Good luck!

Item Level Cap Redistribution

Players have equipment that is leveled over its item level cap, but those extra levels are not providing any benefit. Today's update fixes this issue! A check will be done every time the game loads, a new adventure is started, or you switch parties. The sum of all levels over the cap will be calculated, the items will be reduced to the level cap, and the game will refund the excess levels in the form of Blacksmithing Contracts. Now if you have (or obtain) an item over its cap, you'll be able to use additional levels elsewhere!

Briv Steelmarrow Update

Briv's mechanics allow him to bypass important content that we've intended players to encounter. Challenging bosses are a big part of some adventures, variants, and patron variants' difficulty, and completely skipping these reduces the adventures' challenge to an unintended degree. We've made some changes to the way his skipping works, both to avoid bypassing that content and also improve his skipping in offline progress and background parties.
  • Briv can no longer skip bosses in base adventures, variants, patron variants, Time Gates, and special adventures such as split the party or the Trials of Mount Tiamat. He can still skip bosses in free play, including Time Gate free play. If Briv was going to skip a boss area, he instead skips TO the boss area. Once that boss is defeated, he then skips to the area that would have been skipped to.
  • A new feat has been added that limits Briv to skipping at most 4 areas. It has no effect if Briv is not capable of skipping at least 4 100% of the time.

Hew Maan Update

Hew Maan's quest-progression-increasing mechanic is in need of a balance. This is ironic given the name of the upgrade that buffs it is Perfectly Balanced. It is much easier to gain massive speed increases with Hew Maan compared with essentially every other speed Champion, putting them in a class of their own in the speed Champion rankings. We are not completely against being able to beat an area in only a few kills, but this power should not be easily obtainable with a single Champion.
  • We have reduced the base effect of Zrang's Teamwork from 25% to 20%.
  • We have reduced the base effect of Carefully Balanced from 10% per Champion to 5% per Champion.
  • We have capped Hew Maan's slot 4 item at 2501 item levels for non-gilded items, 1615 for shiny, and 1172 for golden. Players with more than the maximum number of item levels will have their excess item levels refunded as blacksmithing contracts.

Dismantle Champion System

Dungeons & Dragons Dismantle Champion System Due to the changes listed above to Briv and Hew Maan, the Dismantle Champions system will be available for Asharra, Briv, and Hew Maan for the next 3 weeks. As noted below, we will also have a Legendary Dismantle event for all Champions during that same time frame.

As many of you know, we've been working on the Dismantle Champion System for a few weeks now (following the recent updates to Asharra). Since then we've been listening to player feedback and making some adjustments, and the system is now ready to be released!

After a specific Champion has had a significant balance change, and we choose to allow it to be dismantled, the Dismantle Champion System will become available for that Champion for 3 weeks. You can only dismantle a Champion once during this time period, and only the Champion(s) we have selected (The current list includes Asharra, Briv, and Hew Maan). You will find the button to start the process in the Champion's character sheet, near their portrait.

Dismantling a Champion has the following effects:
  • All equipment item levels are set to level 1.
    • Equipment item levels are returned in the form of Blacksmithing Contracts with a total value equal to the item levels removed.
    • Capped iLevels - The number of item levels you can dismantle is capped at 10K per slot. Any additional item levels will remain on the dismantled champion.
  • Collected equipment is retained, and your max rarity of each equipment slot is retained. If you're fully epic, you'll remain fully epic, just at a reduced item level.
  • Golden items are reverted to the non-golden version of themselves.
    • An Epic Golden Potion is awarded for each.
  • Shiny items are reverted to the non-shiny version of themselves.
    • A Potion of Polish is awarded for each.
  • Legendary items are reverted to epic rarity.
    • A Legendary Potion - Level # is awarded for each.
  • Feats that can be purchased for gems are removed.
    • Gems equivalent to the total purchase price are awarded.
    • Refunded feats will be available to purchase again for gems.
When we trigger a Champion Dismantle for a specific Champion, we will also trigger a Legendary Dismantle Event for all Champions. This is based on player feedback, and will allow players to adjust their legendary investment in Support Champions that were used in conjunction with the nerfed Champion.

New and Updated Items

In order to make these changes outlined above easy for players to work with, we have made some updates to existing items as well as added new types of items!
  • Potion of Polish (Updated): Potions of Polish have been upgraded to be targetable. This means that players can choose both the Champion and the equipment slot to use this potion on. All existing Potions of Polish will gain this ability.

  • Epic Golden Potion: The Epic Golden Potion turns the item of a player's choice into a golden item, provided we have released that item as a GE previously. Players can choose both the Champion and the equipment slot to use this potion on. If the item is not already epic, this potion makes it epic as well.

  • Legendary Potion - Level #: Legendary Potions can be used on an epic or legendary piece of equipment. It will make that equipment a legendary item, and add the levels listed on the potion. A Legendary Potion can not be used on an item that is already of an equal or higher legendary level. Players can choose both the Champion and the equipment slot to use this potion on. It functions as if the player crafted and/or leveled up the item to the target level, without paying any associated costs.

  • Legendary Blacksmithing Contract: This new blacksmithing contract grants more levels (120) than was available with the existing blacksmithing contracts (1, 2, 6, or 24).

Thank You

Thank you to all of the players who have provided valuable feedback! Your help and input have been extremely valuable as we craft these updates and changes. All of this information will be available in the game, including updates in the Changelog.

We continue to listen to your suggestions and comments on the Idle Champions Subreddit, on the Steam forums, and on the Official Idle Champions Discord!

November 30th, 2021
Idle Champions: Year's End Festival 2021 
Posted in Idle Champions.

The year is almost over, and we thought we'd celebrate with a Years' End Festival. Let's finish off the year with daily rewards, a day of streaming, a gem shop update, and return to the north for the conclusion of the Icewind Dale: Rime of the Frostmaiden campaign!

If you're interested in learning more about what's coming with this week's update, you've come to the right place...

Table of Contents


Year's End Festival

It's been a fantastic year for Idle Champions, and we're excited to celebrate with our Community this game we all love! We're rounding out 2021 for Idle Champions of the Forgotten Realms with themes appropriate for this time of year: Entertainment, giving, and a positive theme to end what has been another very tumultuous year for most.

Dungeons & Dragons Year's End Festival Daily Rewards

Daily Rewards

Every day during the Year's End Festival you can log in and open a new Celebration chest, but each chest is only available for 24 hours! Each chest contains 5 awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures. If you get goodies in those chests for content you have not yet unlocked, then your account will retain those items and save them for you to enjoy when you have unlocked those systems in the game!

Once you have claimed at least four daily Celebration chests, you unlock an exclusive Icewind Dale Asharra skin, an epic Asharra feat, and 5 Gold Chests!

Dungeons & Dragons Year's End Festival Icewind Dale Zorbu Key Art

Day Of Streaming

Our Twitch Channel has an exciting day of streaming for you to enjoy! From 9 am - 6 pm Pacific on Wednesday, December 1st you can watch special Q&A streams, interview shows, an exciting musical performance, tons of giveaways and contests, and so much more!

Dungeons & Dragons Icewind Dale: Rime of the Frostmaiden, Part 10

Icewind Dale: Rime of the Frostmaiden, Part 10

This week's content update brings the exciting conclusion of the Icewind Dale: Rime of the Frostmaiden! With concluding the campaign, we're also bringing Tier 4 & 5 Icewind Dale Blessings to the game.

Additionally, Icewind Dale, Part 10 brings our latest Evergreen Champion, Xerophon. Xerophon can be unlocked by completing A Lesson in Classes the second variant for The Fall of Ythryn adventure.



New Evergreen Champion: Xerophon

Xerophon is a Support Champion who uses their excellent imitation skills to provide valuable information to the rest of the formation. When you want to add Xerophon to your formation you can swap them out with Minsc (Slot 7).

For more information about our latest Evergreen Champion, check out the Idle Champion Spotlight: Xerophon blog post!



New Gem Shop Items

We've added the following skins to the gem shop, which are visible and available once you've unlocked the corresponding Champion:
  • Gelatinous Cube Familiar
  • Feywild Ellywick Skin
  • Witchlight Delina Skin
  • Witchlight Spurt Skin
  • Wyrmspeaker Catti-brie Skin
  • Wyrmspeaker Deekin Skin
  • Pixie Riding a Corgi Familiar

Idle Champions Presents: The Trial of Mount Tiamat

We were absolutely thrilled to present the second season of Idle Champions Presents, an interactive livestream TTRPG experience. For the full recap of the adventure, check out our recap blog post. Warning this blog post contains spoilers.

New DLC Packs

New DLC Packs are now available, featuring bundles of epic skins, familiars, and other awesome stuff to help you on your adventures in the new year! Check out the Idle Champions Presents: Trials of Mount Tiamat recap blog post for more details on Ascendant Skins. Warning this blog post contains spoilers. Full details can be found in the in-game shop, but take a look at what's new in store:



Professor Orb Familiar Pack - The Professor Orb Familiar Pack includes the Professor Orb Familiar, but also 4 Epic Potions of Speed, 4 Epic Potions of Giant's Strength, 4 Epic Potions of Clairvoyance, and 1 Potion of Polish!

[REDACTED] - We have a special announcement. More into on [Redacted] coming soon!

Feedback Wanted!

These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

December 15th, 2020
Idle Champions: Years' End Festival 
Posted in Idle Champions.

The year is almost over, and we thought we'd celebrate with a Years' End Festival. Let's finish off the year with daily rewards, a day of streaming, a soft cap increase, and go up north for Icewind Dale: Rime of the Frostmaiden, Part 3.

If you're interested in learning more about what's coming with tomorrow's update, you've come to the right place...

Table of Contents


Dungeons & Dragons Years' End Festival

Years' End Festival

It's been quite the year, and it's almost over. We're rounding out 2020 for Idle Champions of the Forgotten Realms with themes appropriate for this time of year: Entertainment, giving, and a positive theme to end what has been a very tumultuous year for most.


Dungeons & Dragons Years' End Festival Daily Rewards

Daily Rewards

Every day during the Years' End Festival you can log in and open a new Years' End chest, but each chest is only available for 24 hours! Each chest contains four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

Once you have claimed at least four daily Years' End chests, you unlock the following additional rewards!

  • Exclusive Gladiator Arkhan Skin
  • Chosen of Tiamat Feat - Increases the effect of Arkhan's Bulk Up and Usurped Power abilities by 80%
  • 5 Gold Chests

Day of Streaming

What's more, an essential part of our Years' End Festival will be our quarterly tradition with a day of streaming. From 9 AM PT to 9 PM PT on Wednesday, we'll be hosting multiple streams on our Twitch channel Twitch channel, culminating in a D&D tabletop livestream with a group of the content creators.
  • 9-10:30AM Griddle Champions Pancake Preview
  • 11AM-1PM Evergreen Champions
  • 1-3PM Mars' Guiding Hand
  • 3-4PM Idle Insights: a Dev Q&A and Year in Review
  • 4-6PM Bardic Inspiration, with special guest Ed Greenwood
  • 6-9PM Storyteller Mars Presents:Twice in a Blue Moon
  • All times Pacific



Soft Cap Increase

It's time to level up! Your adventures in Faerûn have taken you around the world of Toril, from the depths of Avernus, all the way north to Ten-Towns, This week's update for Idle Champions brings with it increases to the upgrade cap for all 70+ Champions. This newfound strength will help your formations to push further than ever before. Good luck!

Dungeons & Dragons Gem Skin Gladiator Torogar

New Gem Skins

This week's update includes the addition of two new gem skins: Gladiator Torogar and Icewind Dale Tyril! Icewind Dale Tyril, aka Moosril, was our participation prize for our Third Anniversary Celebration and is now available in the Gem Shop! Gladiator Torogar is a brand new skin, matching with Gladiator Arkhan. Check out our Gem Shop Dev Blog for full details on the Gem Shop!

Dungeons & Dragons Years' End Festival Familiars

New Familiars

New Familiars have appeared in the Shop! We've added two new Familiars to the shop: Tascha's Cauldron Familiar Pack and the Chardalyn Dragonet Familiar Pack.

The Tascha's Cauldron Familiar Pack contains Tascha's Cauldron Familiar and 2 Epic Potions each of Speed, Giant's Strength, and Clairvoyance.

The Chardalyn Dragonet Familiar Pack contains the Chardalyn Dragonet Familiar and 6 Epic Potions each of Speed, Giant's Strength, Clairvoyance, and Fire Breath and 1 Potion of Polish.

Dungeons & Dragons Third Anniversary Celebration New DLC

New DLC Packs

The Champions of Renown Year 3 All-Star Pack includes unlocks for Avren, Krull, Havilar, Melf, & Nova V'Ger if you don't already have them! Additionally, this pack includes 16 Gold Avren Chests with 2 guaranteed shiny equipment cards, 16 Gold Krull Chests with 2 guaranteed shiny equipment cards, 16 Gold Havilar Chests with 2 guaranteed shiny equipment cards, 16 Gold Melf Chests with 2 guaranteed shiny equipment cards, 16 Gold Nova Chests with 2 guaranteed shiny equipment cards, and an exclusive Mastermind Krull skin.

The Gnome Ceremorph Zorbu Skin & Feat Pack DLC arrives with the Years' End Festival! This pack unlocks for Zorbu (if you don't already have him), Gnome Ceremorph Zorbu Skin, 7 Zorbu Gold Event Chests with 1 Guaranteed Shiny, & the Ceremorph Hunter Feat - Increases the effect of Zorbu's Hunter's Pack ability by 80%.

Dungeons & Dragons Icewind Dale: Rime of the Frostmaiden, Part 3

Icewind Dale: Rime of the Frostmaiden, Part 3

This week's content update brings Icewind Dale: Rime of the Frostmaiden, Part 3. The Champions head to Caer Konig to investigate rumors of invisible dwarves pilfering the town. Along the way, they discover a terrifying new threat to Ten-Towns!

Feedback Wanted!

These changes are scheduled to go live on December 16th at 12PM Pacific. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

September 16th, 2020
Idle Champions: Third Anniversary Celebration 
Posted in Idle Champions.

New Features, Content Update, and Daily Rewards, oh my! It's time for our Third Anniversary Celebration!

If you're interested in learning more about what's coming with this week's update, you've come to the right place...

Table of Contents


Dungeons & Dragons Third Anniversary

Third Anniversary Celebration



It's been quite the year for Idle Champions! In our third year we've rolled out quite a few features and systems, including the Patron system, Offline Progress, Modron Automation & Multi-Party Play, and reworked Time Gates! We also released two Evergreen Champions, started a new campaign, launched on Nintendo Switch, and left Early Access! Check out our Year 3 Retrospective Dev Blog for details! All that certainly deserves a celebration, right?


Dungeons & Dragons Third Anniversary Daily Rewards

Daily Rewards

Every day during the Third Anniversary Celebration you can log in and open a new Anniversary chest, but each chest is only available for 24 hours! Each chest contains four awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures.

Once you have claimed at least four daily Anniversary chests, you unlock the following additional rewards!

  • Exclusive Icewind Dale Tyril Skin
  • Exclusive Snow Click Damage
  • 5 Gold Chests

Dungeons & Dragons Third Anniversary Updates

New Features

We're thrilled to announce the debut of the New Gem Store with our Third Anniversary Celebration! This week's update includes the addition of two new gem skins, a new Evergreen Golden Epic in each patron's shop, and some new DLC. More on those below!

Dungeons & Dragons Summer Spectacular Modron Automation

Gem Store

The Gem Store is a new tab in the in-game Shop that features items you can only purchase with gems! Curious how much your next gem familiar costs? Want to see what new skins are available for Champions? Go to the Gem Store! This also includes the hugely popular community request of purchasing multiple Gold Chests with gems at once! Check out our Gem Store Dev Blog for full details!

Dungeons & Dragons Third Anniversary Celebration Familiars

New Familiars

New Familiars have appeared in the Shop! We've added five new Familiars to the shop: Arctic Fox, Wartsworth the Toad, Sylgar; the Xanathar's Goldfish, Yeti Tyke, & Hedgehog Familiar (as part of the Founder's Pack III DLC).

Dungeons & Dragons Third Anniversary Celebration New Evergreen Golden Epics

New Patron Evergreen Golden Epics

Champions who find themselves in service of Mirt the Moneylender will have access to Ulkoria Stonemarrow's Watchful Order Staff (Slot 1) Golden Epic , those in the service of Vajra Safar may access Azaka Stormfang's Volo's Guide to Chult Pullout Map (Slot 5) Golden Epic and those in the service of Strahd von Zarovich will have access to Dragonbait's Shield (Slot 2) Golden Epic through the Patron Shop.

Dungeons & Dragons Third Anniversary Celebration New DLC

New DLC Packs

New DLC Packs are now available!

The Founder's Pack III includes 42 Gold Chests, with 5 guaranteed Shiny loot cards, Exclusive Hedgehog Familiar, Exclusive Pirate Jarlaxle Skin, 5000 Gems, an Exclusive 50% Gem Buff, and an assortment of Epic potions.

Dungeons & Dragons Third Anniversary Celebration Max Dunbar Companions of the Hall Skins

The Icewind Dale Skin & Feat Pack Bundle Inspired by the art of Max Dunbar, each of the Companions of the Hall has bundled up for their next blizzard-filled trip to Ten-Towns! This Bundle will unlock Catti-brie, Regis & Wulfgar if you don't already have them, and includes Bruenor's Icewind Dale Skin & his King of Mithral Hall Feat, Catti-brie's Icewind Dale Skin & her Trained in the North Feat, Regis' Icewind Dale Skin & his Ruby Reflection Feat, Wulfgar's Icewind Dale Skin & his Dwarven Raised Feat.

The Bundle also includes 7 Gold Supply Chests, 7 Catti-brie Gold Chests, 7 Regis Gold Chests, 7 Wulfgar Gold Chest, and an assortment of Epic potions, and a Potion of Polish. Each Champion's Skin & Feat Combination may also be purchased separately.


Dungeons & Dragons Summer Spectacular Descent into Avernus, Part 6

Descent into Avernus, Part 6

This week's content update brings Descent into Avernus, Part 6. We meet Red Ruth and she sends us to Uldrak, who may have a new solution to his problems in Avernus... Check out the full Descent into Avernus, Part 6 blog post for details about the new adventures and variants.

Feedback Wanted!

These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

September 15th, 2020
Dev Blog: Gem Shop 
Posted in Idle Champions.

I've got gems, you've got gems. Let's do something with them!

What is the Gem Shop?
The Gem Store is a new feature coming to Idle Champions on September 16th, 2020!

What is it?
Oh, I'm glad you asked! It's a new tab in the in-game Shop that features items you can only purchase with gems! Curious how much your next gem familiar costs? Want to see what new skins are available for Champions? Go to the Gem Store!

Dungeons & Dragons Gem Shop

What is a familiar?
New to familiars, eh? Check out the video below! The bottom line: you'll want some familiars for your adventures, as they help click enemies and level up your Champions! As you're collecting gems, check back often to see when you can unlock your next little buddy!

.

What are skins?
New to customizing your Champions, eh? Skins are cosmetic upgrades that we offer for many of the Champions. They change the look of the Champion to a whole new rocking outfit! You can swap back and forth between looks for a Champion once you have unlocked them.

A friend says that they can see a skin in the Gem Store that I can't!
Champion skins in the Gem Store are only shown if you've already unlocked the Champion.

What else is in the Gem Shop?
At the moment, we are only featuring Skins, Familiars, and Chests in the gem store. When you purchase a Silver or Gold chest in the Gem Store, you can purchase up to 100 of them at a time (if you have enough gems, of course)!

Dungeons & Dragons Multi Purchase Chests

OK, so you made gem familiars more visible. I have them all.
Well, we've also added skins for many of our Champions, including brand new skins for Drizzt & Dhadius! Which Champions do you want to see skins for next? Let us know!

Dungeons & Dragons Lich Dhadius

Feedback Wanted!

For now, check out the Gem Shop, an all-new permanent addition to the game, when the Idle Champions of the Forgotten Realms Third Anniversary launches tomorrow at Noon Pacific Time (UTC-7)! We very much look forward to your feedback on the store, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!