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November 6th
Champion Update: Havilar 
Posted in Idle Champions.

    Havilar's twin sister Farideh has always been 'the smart one' and 'the responsible one'—but that's all right, Havilar is definitely 'the tough one,' 'the funny one' and the 'pretty one' (despite being identical twins). Plus, Havilar has a hellhound! Even if it means she's a sort-of-but-not-quite Chosen of Asmodeus, too, not that anyone asked Havi about that. But he should know her glaive is as good as her right hand, and she can slice a devil just as well as an orc, a zombie, or any other villain!
Havilar has received a major rework with a focus on simplifying her design and increasing synergy with Farideh and Mehen.

Read on to learn everything you need to know about the Havilar Champion Update coming on November 12th!

Havilar

Havilar
name
10
seat
2.5%
crit chance
100%
crit damage
Female
gender
19
age
Chaotic Good
alignment
20
overwhelm
Tiefling
species
Fighter
class
Tanking / Support / Speed
roles
Brimstone Angels
affiliation
18
str
15
dex
13
con
9
int
12
wis
12
cha
79
tot
Patron Eligibility: Mirt, Elminster (until November 12th, 2028)

Abilities

Basic Attack

  • Glaive Thrust (melee) - Havilar cleaves the closest enemy with her Glaive, hitting all nearby enemies.

Formation Abilities

  • Leadership Summit - Havilar increases the damage of all Champions in the 2 columns behind her by 400%.
  • Fiendish Resolve - When any Fiend enemies are on-screen, Havilar focuses less on her own attacks and more on buffing her party. Her base attack cooldown is doubled, but the effect of Leadership Summit is increased by 100% for each Fiend that has appeared in the current area, stacking multiplicatively and capping at 25. Fiend bosses count 15 times.
  • Mot - Havilar gains Mot as her first Imp companion. Havilar's Imps attack random enemies with Fire of Asmodeus every 4.3 seconds. Mot increases the effect of Leadership Summit by 100% for each Tiefling Champion in the formation, stacking multiplicatively.
    • Fire of Asmodeus: Each summoned Imp attacks a random enemy with a fireball, dealing a large amount of area damage.
  • Infernal Fortitude - Havilar increases the health of all other Champions by 25% of her max health, and healing effects on all Champions are increased by 25%.
  • Battlemaster - Champions affected by Havilar's Leadership Summit gain the Control role (if they didn't already have it) and have a 25% chance for enemies they attack to go berserk for 8 seconds. Berserked enemies move 50% faster, attack twice as often, but deal 90% less damage.
  • Sister, Sister - Increase the effect of Leadership Summit by 500% when Farideh is in the formation. Additionally, whenever Farideh's Hellish Rebuke is triggered, Havilar heals for up to 2.5% of her maximum health. This can trigger at most 400 times in a single area.
  • Speed Demon - Fiend enemies have a 50% chance of dropping two quest items or counting for two kills when killed.

Specializations

  • Dembo - Havilar gains Dembo as an Imp companion. Dembo increases the effect of Leadership Summit by 200% and if Mehen is in the formation, he gains 2 additional Grumpy stacks (he doesn't like Dembo).
  • Olla - Havilar gains Olla as an Imp companion. Olla increases the effect of Leadership Summit by 10% for each unique enemy Havilar has tanked in the current area, stacking multiplicatively and capping at 100. Additionally, when Havilar or either of her Imps attacks an enemy, the enemy is taunted to attack Havilar.
  • Bosh - Havilar gains Bosh as an Imp companion. Bosh increases the effect of Leadership Summit by 50% for each enemy or boss enrage stack active, stacking multiplicatively up to 100 stacks, and also increases Havilar's maximum health by 50%.

Ultimate Ability

  • Heroic Sacrifice (magic) - An imp flings itself at a random enemy and explodes in a large area, dealing ultimate damage and granting a bonus to its buff. The imp is resummoned a short time later.

Equipment

Buffs all Specializations
slot 1
Mot Buff
slot 2
Health Increase
slot 3
Leadership Summit Buff
slot 4
Fiendish Resolve Buff
slot 5
Ultimate Buff
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%.
  • Tough
    Increases the health of Havilar by 15%.
  • Defensive Duelist Havilar takes 5 more Enemies attacking to get overwhelmed.
  • Infernal Assistance Increases the effect of Havilar's specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%.
  • Resilient
    Increases the health of Havilar by 30%.
  • Imp Brigade Increases the effect of Havilar's Leadership Summit ability by 40%
  • Infernal Alliance Increases the effect of Havilar's specializations by 40%
  • Impish Glee Increases the effect of Havilar's Mot ability by 40%
  • Abyssal Sensitivity Increases the effect of Havilar's Fiendish Resolve ability by 40%
  • Vajra's Summons Increases the Constitution score of Havilar by 1
  • Calm Under Pressure
    Havilar takes 10 more Enemies attacking to get overwhelmed
Epic
  • Infernal Amity Increases the effect of Havilar's specializations by 80% Unlockable as an Event Reward
  • Bedeviled
    Increases the effect of Havilar's Mot ability by 80% Available in the Twice Cursed Havilar Theme Pack
  • Glaive Finesse Increases the effect of Havilar's Leadership Summit ability by 80%
  • Connoisseur of Fancy Things Increases the Charisma score of Havilar by 2
  • Heavily Armored Increases the health of Havilar's by 60%
  • Prodigal Leader Increases the damage of all champions by 50%
  • Raven Mirror
    Havilar takes 20 more Enemies attacking to get Overwhelmed
  • Half-Elf Glitch Havilar also counts as a Half-Elf
    Increases the effect of Havilar's Battlemaster ability by 20% for each Half-Elf Champion in the formation
  • Yaun-ti Glitch Havilar also counts as a Yuan-ti
    Increases the effect of Havilar's Leadership Summit by 20% per unique species in the formation
  • As Good As Her Right Hand
    Increases the chance for enemies to go berserk from Havilar's Battlemaster ability by 100%

Havilar Feedback

So... what do you think? Are you excited to see what you can do with Havilar in your formations? We'd like to know what you think!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
November 5th
Idle Champions: Feast of the Moon 9  
Posted in Idle Champions.

    The party descends into an infamous crypt filled with the tombs of local heroes to pay homage to their deeds during the Feast of the Moon. Unfortunately, the dead are restless, rising from their slumber as undead and gathering deep in the crypt for some unknown nefarious purpose...

    Fight your way through the risen heroes of yore as your party descends into the dark depths of
    The Crypt of Legends. Seek out whatever is responsible for this undead uprising, and put an end to it for good!
Feast of the Moon has returned, and with it, a new Evil Magic-User Champion in the form of Skylla the Warlock, whom you may remember from the League of Malevolence and the Wild Beyond the Witchlight campaign!

The second Featured Champion for Feast of the Moon 9 is Havilar, the Battlemaster Fighter and twin sister of Farideh. Players will be able to learn more about the Havilar Champion Update when the blog goes live on Thursday, November 6.

Learn more about today's update below...

Featured Champions

Skylla

The evil magic user Skylla borrows her terrible power from none other than the infamous Arch-hag and Mother of Witches, Baba Yaga. An ally of convenience, Skylla lives only for the pursuit of power and acclaim, seeing even her fellow members of the League of Malevolence as tools to be used and discarded when it suits her needs. Skylla confounds her foes with magical trickery, wielding the unpredictable chaos of the Feywild to hypnotize and incapacitate those who stand between her and her goals.
Learn more about Skylla in her Champion Spotlight.

Havilar

Havilar's twin sister Farideh has always been 'the smart one' and 'the responsible one'—but that's all right, Havilar is definitely 'the tough one,' 'the funny one' and the 'pretty one' (despite being identical twins). Plus, Havilar has a hellhound! Even if it means she's a sort-of-but-not-quite Chosen of Asmodeus, too, not that anyone asked Havi about that. But he should know her glaive is as good as her right hand, and she can slice a devil just as well as an orc, a zombie, or any other villain!
Learn more about Havilar when her blog post goes live on Thursday, November 6th.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Turiel
seat 1
Widdle
seat 2
Gromma
seat 3
Minthara
seat 3
Sentry
seat 4
Jang Sao
seat 8
Vlahnya
seat 8
Lazaapz
seat 9
Virgil
seat 10
Penelope
seat 12

Event Augments

  • Golden Weekly Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
  • Worth Waiting For: Completing tier 2+ variants for the reworked Champion and Champions in the flex slots unlocked with Time Gate Pieces or Boon Levels awards double Chests.
  • Boon Enhancements: An additional boon buff at each level increases the damage of your formation for each Debuff or Control Champion in it, stacking additively.
You can check out which Augments are active at any time by mousing over the Event Banner.

Event Feedback

What do you think about Feast of the Moon 9? What about Skylla? We want to know what you think!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
October 31st
New Champion: Skylla  
Posted in Idle Champions.

    The evil magic user Skylla borrows her terrible power from none other than the infamous Arch-hag and Mother of Witches, Baba Yaga. An ally of convenience, Skylla lives only for the pursuit of power and acclaim, seeing even her fellow members of the League of Malevolence as tools to be used and discarded when it suits her needs. Skylla confounds her foes with magical trickery, wielding the unpredictable chaos of the Feywild to hypnotize and incapacitate those who stand between her and her goals.
Skylla is a Support and Debuff Champion who channels the power of Baba Yaga to empower the allies in front of her. She debuffs enemies with Faerie Fire, with her power growing stronger as these marked foes fall. For a unique twist, she has a specialization that switches her allies' ability scores around.

To learn about our latest warlock, read on...

Skylla

Skylla
Skylla
name
4
seat
2.5%
crit chance
100%
crit damage
Female
gender
32
age
Chaotic Evil
alignment
5
overwhelm
Human
species
Warlock
class
Support / Debuff
roles
None
affiliation
9
str
11
dex
14
con
12
int
15
wis
17
cha
78
tot
Patron Eligibility: Mirt, Vajra, Elminster (until November 5th, 2028)

Abilities

Basic Attack

  • Eldritch Staff (melee/magic) - Skylla attacks a random enemy with her staff for 1 hit, and zaps another random enemy for 1 hit.

Formation Abilities

  • Whispers of Baba Yaga - Skylla increases the damage of all Champions in the column in front of her by 400% for each Champion affected by this ability, stacking multiplicatively.
  • Faerie Fire - When Skylla attacks an enemy but doesn't defeat it, she casts Faerie Fire on it. Champions deal 200% additional damage to enemies affected by Faerie Fire.
  • Fae's Flicker - Whenever an enemy that is debuffed by Faerie Fire is defeated, Skylla gains a Shimmer stack. Skylla increases the effect of Whispers of Baba Yaga by 100% for each Shimmer stack she has, stacking additively. Shimmer stacks persist for the entire adventure and reset when you complete it.

Specializations A

  • Witch's Switch - Other Champions in the party have their ability scores switched: STR with CHA, DEX with INT, and CON with WIS. The effect of Whispers of Baba Yaga is increased by 100% each time the difference between the switched scores is 5 or more, stacking multiplicatively.
  • League of Malevolence - Skylla increases the effect of Whispers of Baba Yaga by 100% for each evil Champion in the formation, stacking multiplicatively.
  • Withering Ward - Increases the effect of Whispers of Baba Yaga by 33% for each debuff that has been applied to an enemy in the current area, stacking multiplicatively and capping at 50.

Specializations B

  • Green Fire - Skylla's Faerie Fire remains green, but increases the effect of the debuff by 100%.
  • Blue Fire - Skylla's Faerie Fire turns blue. Champions attacking enemies affected by Faerie Fire have a 40% additional chance to deal a critical hit.
  • Violet Fire - Skylla gains the Breaker role and her Faerie Fire turns violet. Enemies affected by Faerie Fire lose an additional armor or segmented health piece when they are attacked and at least 1 segment was broken.

Ultimate Attack

  • Hypnotic Pattern (magic) - Skylla creates a twisting pattern of colors above the enemies for 15 seconds. All enemies take 5 seconds of BUD-based damage when hit by any Champion for the duration. Additionally, all enemies, including any that spawn, are Stunned for the duration or until they take damage, whichever is shorter.

Equipment

Global DPS Buff
slot 1
Whispers of Baba Yaga Buff
slot 2
Faerie Fire Buff
slot 3
Fae's Flicker Buff
slot 4
Buffs the first set of Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness Increases the damage of all Champions by 10%
  • Flickering Fire Increases the effect of Skylla's Faerie Fire ability by 20%
  • Hag's Apprentice Increases the effect of Skylla's Fae's Flicker ability by 20%
  • Toil Increases the effect of Skylla's first set of specializations by 20%
Rare
  • Inspiring Leader Increases the damage of all Champions by 25%
  • Dissonant Whispers Increases the effect of Skylla's Whispers of Baba Yaga ability by 40%
  • Focused Fire Increases the effect of Skylla's Faerie Fire ability by 40%
  • Hag's Disciple Increases the effect of Skylla's Fae's Flicker ability by 40%
  • Trouble Increases the effect of Skylla's first set of specializations by 40%
Epic
  • Whispers of the Grave Increases the effect of Skylla's Whispers of Baba Yaga ability by 80% Available in the Action Figure Skylla Theme Pack
  • Hag's Pride Increases the effect of Skylla's Fae's Flicker ability by 80% Unlockable as an Event Reward

Skylla Feedback

Another evil Champion has arrived! What do you think? Will you find a use for Skylla?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
October 30th
Idle Champions: November Augments Preview  
Posted in Idle Champions.

Welcome to the Event Augment preview for Feast of the Moon!

Feast of the Moon returns on Wednesday, November 5th. The third event of Year 9 introduces a follower of the Arch-hag Baba Yaga Skylla, brings a rework to Farideh's sister, Havilar, and features these returning Event Augments:

Feast of the Moon 9 Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Auto-Blacksmith (Returning Augment)
    Description: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots if they don't already have better. Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!

  • Augment 3: Worth Waiting For (Returning Augment)
    Description: Completing tier 2+ variants for the reworked Champion and Champions in the flex slots unlocked with Time Gate Pieces or Boon Levels awards double Chests.

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases the damage of your formation for each Debuff or Control Champion in it, stacking additively.

Augment Feedback

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
October 29th
Idle Champions: October 2025 Variants 
Posted in Idle Champions.

Everything is coming up 'Shadowfell'!

Today's update brings 15 Shadowfell-themed variants across the Grand Tour of the Sword Coast, Wild Beyond the Witchlight, Light of Xaryxis, Turn of Fortune's Wheel, and Vecna: Eve of Ruin campaigns! Don't miss out on the final variant for Wild Beyond the Witchlight!

A Grand Tour of the Sword Coast

Return to the Tomb

Variant: Shadows in the Tomb

Return to the Tomb of Annihilation while defending yourself from some shadar-kai.
  • Areas with no weather are instead dark and foggy due to the Shadowfell's influence.
  • You may only use Champions with a magic attack.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • A Shadar-kai Soul Monger spawns before the first wave of each boss area. You must defeat this additional boss to advance, and you can't damage other enemies until the Soul Monger is defeated.
  • Complete Area 450

Heatwave

Variant: Bel of the Ball

Repeatedly collect the Hand of Vecna from Bel, the Archduke of Avernus.
  • The only Champion that can deal damage is the one in the middle of the formation.
  • Bel spawns in each boss area. He must also be defeated to advance.
  • Complete Area 450

The Oozing Hunger

Variant: Critical Level

Search for a purple worm egg while critically limited in levels.
  • You can't level Champions past level 750.
  • Champions have an additional 20% chance (additive) to deal critical hits.
  • Two Shadowy Rats join the formation.
  • Whenever a Champion next to a Shadowy Rat deals a critical hit, enemies gain 100% move speed and 100% health, stacking multiplicatively up to 10 times per enemy.
  • Complete Area 525

The Wild Beyond the Witchlight

Beware the Jabberwock

Variant: Click or Clack

The Jabberwock is ready for a brawl. Choose between clicking familiars or a clacking Thri-kreen!
  • You may only use Champions that are not a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • If a Thri-Kreen Champion is in the formation, click damage is disabled and Fire Breath potions have no effect.
  • Complete Area 1150

Legends and Lore

Variant: Deities & Demigods

Skabatha is ready for revenge against those with a touch of divinity.
  • You may only use Cleric and/or Paladin Champions. In addition, you may use Aasimar champions.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • Complete Area 1200

The End

Variant: Parting Is Such Sweet Sorrow

Time to deal with Endelyn with a rotating cast of DPS characters. prerequisite: Must have completed all other The Wild beyond the Witchlight adventures and variants.
  • Champions with the DPS role can't be removed from the formation once they have been added.
  • Every 50 areas, all Champions with the DPS role are removed from the formation and can not be used again in the adventure.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1250

Light of Xaryxis

Who Lurks Below?

Variant: Bosses Lurk Below

Set sail into Wildspace with those that are both strong in body and in personality.
  • You may only use Champions with a Strength and Charisma of 14 or higher.
  • Bosses immediately start to enrage upon spawning.
  • Bosses have 100% additional health, 100% additional speed, and deal 200% additional damage.
  • Complete Area 450

Xanathaaaaaaar!

Variant: Shadow Business

Investigate a trading post nestled in an asteroid while Shadar-kai try to stop your best negotiators from conducting business!
  • You may only use Champions with a Charisma of 18 or higher.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • In Boss areas, 5 additional Shadar-kai Warriors spawn with the first two waves. They also need to be defeated to progress.
  • Complete Area 500

No One Can Hear You Scream

Variant: Game Over, Man!

Scavenge your way through Wildspace while defending yourself from Monstrosities!
  • A stray cat that Squiddly adopted joins the formation.
  • 1-2 Gray Scavvers spawn with each wave. They don't drop gold nor count towards quest progress.
  • Monstrosity enemies deal 100% additional damage and move 100% faster for each Monstrosity enemy currently present, stacking multiplicatively.
  • Complete Area 550

Welcome to the Rock

Variant: Welcome to the Jungle

Explore the Rock of Bral while being jumped by a jumble of jungle juggernauts!
  • You may only use Druid, Barbarian, and/or Ranger Champions.
  • A random jungle foe spawns with each wave, increasing by 1 for each subsequent wave in the area. They don't drop gold nor count towards quest progress.
  • Complete Area 600

Turn of Fortune's Wheel

Realm of Enchanted Mysteries

Variant: Wherever I May R04M

Escape with R04M while under attack by some shadowy warriors.
  • You may only use Good and/or Evil Champions.
  • Whenever a Good Champion is adjacent to an Evil Champion, neither Champion deals any damage.
  • R04M joins the formation.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • Somnus, Nightmare Warrior joins every boss area as an additional boss that must be defeated to progress.
  • Complete Area 1150

Full Circle

Variant: Somewhat Aligned

Travel back to Sigil as the puzzle pieces continue to align.
  • You may only use Champions that are completely or partially Neutral.
  • Enemy Damage is multiplicatively increased by 10% every second, and resets upon changing areas.
  • Complete Area 1200

Return to Fortune's Wheel

Variant: Strike Force

Search Fortune's Wheel and the Platinum Rooms to find Shemeshka with a well-chosen team of Champions.
  • When there are more than 5 Champions in the formation, for each extra Champion above 5:
    • Champions attack 2 seconds slower, stacking additively.
    • In non-boss areas, an Overambitious City Guard with 20 armor-based hit points has a 20% chance (stacking additively) of spawning with each wave. Other enemies are immune to damage while any Overambitious City Guards are alive.
    • There is a 20% chance (stacking additively) that a Devourer spawns in each boss area that must also be defeated to progress.
  • Complete Area 1250

Vecna: Eve of Ruin

The Peylon Tree

Variant: The Foggy Tree

Investigate the peylon tree in search of the next piece of the rod, but it's so foggy you can't see your hand in front of your face.
  • Areas with no weather are instead dark and foggy due to the Shadowfell's influence.
  • You may only use Champions with a Melee base attack.
  • 1-2 Shadar-kai Warriors spawn with each wave. They don't drop gold nor count towards quest progress.
  • Champions don't recover health when moving to a new area.
  • Champions resurrect at half health when changing areas instead of full health.
  • Complete Area 900

Three Moons Vault

Variant: The Gifted Ways

Enter Three Moons Vault with Champions that must have cheated when rolling their ability scores.
  • You may only use Champions with a total ability score of 85 or higher.
  • Enemies attack twice as often.
  • Enemy Speed is multiplicatively increased by 10% every second. This speed increase is capped after 40 seconds and resets upon changing areas.
  • Complete Area 950

Opening the Vault

The Vault opens once more.

You can access the Vault from the notification pop-up or through the in-game shop.

For a limited time only...

How Did We Do?

What do you think about today's shadowy update? Let us know what you think by joining our community on one of our officially-supported platforms:
October 22nd
Idle Champions: Tales of the Champions, Part 3  
Posted in Idle Champions.

Well met!

The third Tales of the Champions update has arrived, and this time we're heading to the City of Blood and a Domain of Delight on two classic-themed adventures and six variants!

On our next adventures, Dynaheir investigates cultist activity in Baldur's Gate while Strongheart ventures into the Feywild with an old friend.

Completing the base adventures will unlock Dynaheir (Seat 3) and Strongheart (Seat 11), while completing additional variants offers exclusive Feats and a unique Skin.

Are you ready to take on the challenge? Read on to learn more!

Returning Day

See into the past as Dynaheir, Wychlaran of Rashemen, enjoys a rare but much-deserved respite following the events of the Iron Crisis. When havoc strikes, will the Heroes of Baldur's Gate band together once again to save the day?
  • Complete Area 50
  • Rewards: Dynaheir Unlock

Variant 1: A Good Tank Is Hard To Find

Dynaheir and friends investigate cultist activity in Baldur's Gate while limited in protection.
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • Other than Krydle, you may not use Tanking Champions.
  • Getting to Know Idle Champions: Tanking Champions keep your formation safe when things get dangerous. Use Dynaheir's specialization choice wisely if you need help finding tanks!
  • Complete Area 250
  • Rewards: 4 Gold Dynaheir chests and 250 Corrupted Gems

Variant 2: Threading the Needle

Dynaheir and her friends, with a precise Constitution, investigate cultist activity in Baldur's Gate.
Must have completed a Tier 2 variant in an Event
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • You may only use Champions with a Constitution of exactly 14, not counting any Circle Magic shenanigans.
  • Complete Area 600
  • Rewards: Epic Dynaheir Feat: Hathran Command (Increases the CON buff of Dynaheir's Circle of Magic specialization by 1) and 250 Corrupted Gems

Variant 3: Nom Nom Nom

Dynaheir and her devouring "friend" investigate cultist activity in Baldur's Gate.
Must have completed a Tier 3 variant in an Event
  • Dynaheir starts in the formation. She can be moved, but not removed.
  • The Devourer joins the formation.
  • After area 50, the Devourer eats the first quest item dropped by each defeated enemy.
  • Getting to Know Idle Champions: The Devourer is consuming the first Quest Item that each enemy drops. If only there were ways to increase that number?
  • Complete Area 1200
  • Rewards: Wychlaran Dynaheir Skin and 250 Corrupted Gems

Friends of a Feather

Strongheart of Valor's Call is a champion of righteous justice. Warduke is not. Return to the Feywild with these former friends and their 'helpful' guides as the two test their tenuous bond in search of a certain charming sorceress.
  • Complete Area 50
  • Rewards: Strongheart Unlock

Variant 1: An Event Worth Remembering

Strongheart explores the Feywild with an old friend and a few eventful guides.
  • Strongheart starts in the formation with his Justice Needs Champions ability unlocked. He can't be moved or removed.
  • You may only use Event Champions. You can get more Event Champions in events, from time gates, or in this campaign!
  • Only Strongheart and Champions affected by his Justice Needs Champions ability can deal damage.
  • Getting to Know Idle Champions: Events are the easiest way to collect and power up your Champions, and Strongheart's scavenger ability gets you additional Event tokens for use in these events!
  • Complete Area 250
  • Rewards: 4 Gold Strongheart Chests and 250 Corrupted Gems

Variant 2: The Critical Hits Strike Back

Strongheart explores the Feywild with an old friend and a few critical guides.
Must have completed a Tier 2 variant in an Event
  • Strongheart starts in the formation. He can't be moved or removed.
  • You may only Good Champions
  • After area 50, Champions deal 1 damage with normal attacks until any Champion lands a Critical Hit in the current area.
  • When a Champion deals a Critical Hit, that Champion takes damage equal to 20% of their maximum health.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 50.
  • Complete Area 600
  • Rewards: Epic Strongheart Feat: One For All (Increases the effect of Strongheart's Courage to Stand ability by 80%) and 250 Corrupted Gems

Variant 3: An Affiliation Affair

Strongheart explores the Feywild with an old friend and a few groups of guides.
Must have completed a Tier 3 variant in an Event
  • Strongheart starts in the formation. He can't be moved or removed.
  • Only Strongheart and Champions from the affiliation(s) with the most members in the formation can deal damage.
  • Once the formation has 3 Champions from the same affiliation, you can't add any more Champions from that affiliation.
  • Complete Area 1200
  • Rewards: Epic Strongheart Feat: Resolute (Grants Strongheart immunity to stun effects) and 250 Corrupted Gem

Tales of the Champions: Tier 2 Blessings

  • Make a Strexterity Save - Local: Increase the damage of all Champions with a STR or DEX of 17 or higher by 100%
  • Spec Ops - Local: Increase the damage of all Champions by 20% for each unique species in the formation
  • A Little Bit Faster Now - Local: Decrease the base attack cooldown of all Champions by 0.01s for each Champion in the formation with a base attack speed of 5 or higher
  • Tales of Camaraderie - Global: Increase the damage of all Champions for each Champion unlocked by 5%, stacking multiplicatively

Shadowfell Emergence

The arrival of the King of Shadows is an ill omen, and now Shadar-kai Warriors and Necromites have begun to emerge across the realms. The Shadowfell Emergence brings Golden Epics for the King of Shadows and Wren, Feats for Shandie, Kalix, King of Shadows, Tess, and Baldric, and the new Shadowfell Kalix Skin!

New Items Added to the Thayan Enclave!
  • Golden Epics
    • King of Shadows Slot 2 - Accursed Harness (20,000 Corrupted Gems)
    • Wren Slot 2 - Ring of Spell Turning (20,000 Corrupted Gems)
  • Feats
    • Baldric - Lightbringer (10,000 Corrupted Gems)
    • Kalix - Death's Shadow (10,000 Corrupted Gems)
    • King of Shadows - Dark Zealot (10,000 Corrupted Gems)
    • Shandie - Tabaxi Glitch (10,000 Corrupted Gems)
    • Tess - Tess Family (10,000 Corrupted Gems)
  • Skins
    • Shadowfell Kalix (10,000 Corrupted Gems)
  • Chests
    • Unlimited Shadowfell Emergence Chests (2,500 Corrupted Gems each)
      • Contains gear for Baldric, Kalix, King of Shadows, Shandie, Tess, Wren

Campaign Feedback

What do you think about Tales of the Champions so far? Did you enjoy the Adventures? The themes? Rewards?

Join our community on one of our official platforms and let us know what you think!

October 3rd
Champion Update: Farideh  
Posted in Idle Champions.

    Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew up to adulthood acutely aware of the drawbacks of being a tiefling. While those from the Nine Hells do their utmost to corrupt her, Farideh isn't interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger.
Farideh has received a devilish update. Her Hellish Rebuke ability now triggers when any Champion in the formation receives damage, while Chosen of Asmodeus has been reworked entirely. Learn all about the changes below...

Farideh

Farideh
name
7
seat
2.5%
crit chance
100%
crit damage
Female
gender
19
age
Neutral Good
alignment
5
overwhelm
Tiefling
species
Warlock
class
DPS
roles
Brimstone Angels
affiliation
10
str
14
dex
14
con
14
int
13
wis
18
cha
83
tot
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until October 8th, 2028)

Abilities

Basic Attack

  • Scorching Ray (magic) - Farideh creates 3 rays of fire and hurls them at random enemies.

Formation Abilities

  • Hellish Rebuke - Enemies that attack any Champion in the formation trigger Farideh's Hellish Rebuke. The enemy is surrounded by green flames for 5 seconds and immediately takes 0.5 seconds worth of BUD damage.
  • Chosen of Asmodeus - Whenever Farideh's Hellish Rebuke triggers, Farideh's damage is increased by 100%. This stacks multiplicatively up to 25 times, and the stacks reset when changing areas.
  • Pact Family - Farideh's damage is increased by 100% for each Tiefling Champion in the formation, stacking multiplicatively.
  • Sister, Sister - Increases the post-stack effect of Pact Family by 500% when Havilar is in the formation. Additionally, whenever Havilar sacrifices her Imps, the stack cap of Chosen of Asmodeus is increased by 2, stacking up to 5 times (10 additional stacks total).

Specializations

  • Daughters of Mehen - Pact Family now also gains a stack for each Dragonborn Champion in the formation, and its post-stack effect is increased by 400%. Chosen of Asmodeus stacks are halved when changing areas if Mehen is in the formation, rather than resetting to 0.
  • Fury of Asmodeus - Farideh gains the Debuff role, and whenever Chosen of Asmodeus is at more than 10 stacks, Farideh deals 100% more damage against enemies currently affected by Hellish Rebuke for each stack above 10 she has, stacking multiplicatively.
  • Pact with Lorcan - Farideh gains the Hunter role, Fiends become her favored foe, and the effect of Hellish Rebuke is increased by 200% on all Fiends. By sheer dumb luck, each wave of enemies in non-boss areas has a 33% chance to spawn 1-2 Fiends, and all bosses now count as demonic Fiends for the purposes of all abilities that care about such things.

Ultimate Attack

  • Infernal Aspect (magic) - Farideh taps into her infernal bloodline, surrounding herself in a nimbus of flames and sprouting a pair of fiery wings from her back for 15 seconds. This causes all enemies to go berserk, resulting in them moving 50% faster, attacking twice as often, but dealing 90% less damage. During this time, her flaming aura shoots slivers of flame at random enemies once per second, dealing massive damage.

Equipment

Champion DPS Buff
slot 1
Chosen of Asmodeus Buff
slot 2
Hellish Rebuke Buff
slot 3
Pact Family Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Adept
    Increases the damage of Farideh by 30%
  • Hex
    Increases the effect of Farideh's Hellish Rebuke ability by 20%
  • Familial Bonds
    Increases the effect of Farideh's specializations by 20%
  • Tiefling Magic
    Increases the effect of Farideh's Pact Family ability by 20%
Rare
  • Elementalist
    Increases the damage of Farideh by 60%
  • Observant
    Increases the Wisdom score of Farideh by 1
  • Lorcan's Gambit
    Increases the effect of Farideh's specializations by 40%
  • Dark Allegiance
    Increases the effect of Farideh's Pact Family ability by 40%
  • Hellish Gift
    Increases the effect of Farideh's Chosen of Asmodeus ability by 40%
  • Witch Bolt
    Increases the effect of Farideh's Hellish Rebuke ability by 40%
Epic
  • Spell Master
    Increases the damage of Farideh by 120%
  • Ice Knife
    Increases the effect of Farideh's Hellish Rebuke ability by 80%
  • Impulsive Hero
    Reduces the cooldown on Farideh's base attack by 1 second
  • Immolation
    Farideh's attacks deal an additional 1 second of BUD damage every second for 5 seconds
  • Brimstone Blitz
    Increases the effect of Farideh's Pact with Lorcan ability by 100%
    Unlockable as an Event Reward
  • Infernal Heritage
    Increases the effect of Farideh's Pact Family ability by 80%
  • Blessing of Asmodeus
    Increases the effect of Farideh's Chosen of Asmodeus ability by 80%
    Available in the Darklord Farideh Theme Pack
  • Mehen's Pride
    Increases the effect of Farideh's Sister, Sister ability by 80%

Farideh Feedback

Farideh has been updated! What do you think?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
October 1st
Idle Champions: Liar's Night 9 
Posted in Idle Champions.

    The Champions are celebrating together at a Liar's Night party at the Wayside Inn when suddenly a masked pickpocket crashes the festivities, stealing magical items and escaping into the night...
Our second Year 9 Event is here! Sometimes it feels like the Wayside Inn gets targeted every year by a masked pickpocket. Strange...

Liar's Night 9 introduces the King of Shadows, available with the event launch today, and brings a rework for Farideh, available on October 8th.

For more information on our latest Featured Champions and the event, read on!

Featured Champions

King of Shadows

Once the noble guardian of the ancient elven empire of Illefarn, a cataclysmic event twisted this protector, binding him to the corrupting influence of the Shadow Weave. Now, as the King of Shadows, he commands legions of spectral Shadow Reavers and wields potent shadow magic. Driven by a warped sense of purpose tied to Illefarn's downfall and the dangerous power of the Shadow Weave, he seeks to engulf Neverwinter and beyond in an eternal night. His very being embodies the perversion of ancient power and the terrifying potential of unchecked darkness, making him a uniquely formidable and tragic antagonist.


Learn more about King of Shadows in his Champion Spotlight.

Farideh

Abandoned as an infant and adopted by an outcast dragonborn warrior, Farideh grew up to adulthood acutely aware of the drawbacks of being a tiefling. While those from the Nine Hells do their utmost to corrupt her, Farideh isn't interested in power so much as defending the world from demons, the undead, and any other villains trying to bring trouble or drag her friends and family into danger.


Learn more about Farideh in her Champion Spotlight when it launches this Friday, October 3rd.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Ezmerelda
seat 1
Thellora
seat 1
Donaar
seat 2
Brig
seat 3
Kent
seat 4
Kas
seat 6
Krond
seat 6
Astarion
seat 10
Avren
seat 11
Dob
seat 12

Event Augments

  • Augment 1: Golden Weekly Offers (New Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Early Unlock (New Augment)
    Description: The third Champion flex slot will unlock at the start of the second week of the event, instead of the third.

  • Augment 3: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases the damage of Evil and/or Tiefling Champions!


Event Feedback

What do you think about Liar's Night? What do you think about the King of Shadows? We want to know what you think!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
September 26th
New Champion: King of Shadows 
Posted in Idle Champions.

    Once the noble guardian of the ancient elven empire of Illefarn, a cataclysmic event twisted this protector, binding him to the corrupting influence of the Shadow Weave. Now, as the King of Shadows, he commands legions of spectral Shadow Reavers and wields potent shadow magic. Driven by a warped sense of purpose tied to Illefarn's downfall and the dangerous power of the Shadow Weave, he seeks to engulf Neverwinter and beyond in an eternal night. His very being embodies the perversion of ancient power and the terrifying potential of unchecked darkness, making him a uniquely formidable and tragic antagonist.
The King of Shadows is a Support, Tanking, and DPS Champion that goes through three phases, with the advancement to the next phase happening when he is defeated. The power of his Tanking and DPS abilities increases the longer you can delay his advancement to the next phase. His Shadow Plague ability further augments his Tanking abilities, but actively drains health from Champions next to him in formation!

That's right - the antagonist of Neverwinter Nights 2 has joined Idle Champions as our latest evil-aligned Champion! To learn all about the King of Shadows, read on!

King of Shadows

King of Shadows
name
9
seat
2.5%
crit chance
100%
crit damage
Male
gender
1750
age
Lawful Evil
alignment
25
overwhelm
Human
species
Barbarian / Warlock
class
DPS / Tanking / Support
roles
None
affiliation
20
str
26
dex
18
con
14
int
14
wis
20
cha
112
tot
Patron Eligibility: Mirt, Vajra, Strahd, Zariel, Elminster (until October 1st, 2028)

Abilities

Basic Attack

  • Shadow Strike (melee/magic) - The King of Shadows slashes the closest enemies, then blasts the enemy with the most health.

Passive Abilities

  • Corrupted Guardian - The King of Shadows is Undead and counts as 'dead' for the purposes of effects that care about dead Champions, but 'alive' for all other purposes.
  • Phase One: The Watcher - When you complete an area with the King of Shadows leading the formation from the front, he updates his current Toughness and Brutality stacks to the completed area number. When the King of Shadows is defeated for the first time, he immediately returns to full health, his Toughness stacks no longer update, and he enters Phase Two. When the King of Shadows is defeated for the second time, he immediately returns to full health, his Brutality stacks no longer update, and he enters Phase Three. His size increases by 25% each time he enters a new phase. Other abilities grant additional buffs upon gaining these new phases.

Formation Abilities

  • Power of the King - The King of Shadows increases the damage of himself and Champions in the two columns behind him by 100%. This is increased by 100% each time the King of Shadows' max health is doubled, stacking multiplicatively.
  • Shadow Plague - The King of Shadows damages all adjacent Champions for 4% of their max health each second, as long as the Champions have at least 20% of their max health remaining. Each time The King of Shadows successfully deals damage in this manner, he gains a Shadow Plague stack. Each Shadow Plague stack increases his own max health by 4%, stacking additively. Stacks cap at 250 and reset when changing areas.
  • Phase Two: The Warden - After the King of Shadows enters Phase Two, his health is increased by 1% for each Toughness stack he collected, stacking additively. He also increases the health of all other Champions by 25% of his max health, and healing effects on all Champions are increased by 25%.
  • Shadow Reavers - After the King of Shadows enters Phase Two, he summons a Shadow Reaver each time he uses his ultimate. An additional Shadow Reaver is summoned for every 500 Toughness stacks he has. Each Shadow Reaver attacks a random enemy once every 5 seconds, dealing 5 seconds of BUD-based damage. The Shadow Reavers last for 1 second plus 0.1 seconds for each Toughness stack he has. Using his ultimate again before the Shadow Reavers expire causes their duration to be refreshed to max.
  • Phase Three: The Warrior - After the King of Shadows enters Phase Three, his damage is increased by 5% for each Brutality stack, stacking multiplicatively.

Specializations A

  • Master of Pawns - Increases the effect of Power of the King by 100%.
  • Shadow Unleashed - Increases the effect of Phase Three: The Warrior by 1000%.

Specializations B

  • Legacy of Illefarn - Increases the effect of Power of the King by 100% for each Elf, Dwarf, Half-Elf, and/or Human Champion in the formation, stacking multiplicatively.
  • Embrace the Shadow Weave - Increases the effect of Power of the King by 200% for each Evil Champion in the formation, stacking multiplicatively.
  • Rites of Survival - Increases the effect of Power of the King by 300% for each Champion with the Healing role, stacking multiplicatively. Additionally, Shadow Plague no longer has a minimum health at which Champions will not be damaged, and the Shadow Plague stack cap is doubled.

Ultimate Attack

  • Cradle of Rime (magic) - The King of Shadows blasts all enemies with cold and necrotic energies, slowing their movement for a short while.

Equipment

Power of the King Buff
slot 1
Phase Two: The Warden Buff
slot 2
Phase Three: The Warrior Buff
slot 3
Buffs all Specializations A
slot 4
Buffs all Specializations B
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Tavern Brawler
    Increases the damage of King of Shadows by 30%
  • Selflessness
    Increases the damage of all Champions by 10%
  • Tough
    Increases the health of King of Shadows by 15%
  • Defensive Duelist
    King of Shadows takes 5 more Enemies attacking to get overwhelmed
  • Noble Vision
    Increases the effect of King of Shadows' Power of the King ability by 20%
Rare
  • Grappler
    Increases the damage of King of Shadows by 60%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of King of Shadows by 30%
  • Calm Under Pressure
    King of Shadows takes 10 more Enemies attacking to get overwhelmed
  • Corrupt Cause
    Increases the effect of King of Shadows' Power of the King ability by 40%
  • Dark Savior
    Increases the effect of King of Shadows' Phase Two: The Warden ability by 40%
  • Dark Avenger
    Increases the effect of King of Shadows' Phase Three: The Warrior ability by 40%
  • Demon King
    Increases the effect of King of Shadows' first set of Specializations by 40%
  • Royal Retinue
    Increases the effect of King of Shadows' second set of Specializations by 40%
Epic
  • Tragic Devotion
    Increases the effect of King of Shadows' Power of the King ability whenever his max health is doubled by 10%(pre-stack)
    Available in the King of Shadows Origin Theme Pack
  • Taunt
    Increases the damage of all Champions by 100%. King of Shadows' attacks have a 50% chance to taunt enemies.
    Unlockable as an Event Reward

King of Shadows Feedback

What do you think about the King of Shadows? Do you have an idea of how you would use him in your formations?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
September 25th
Idle Champions: October Augments Preview  
Posted in Idle Champions.

Welcome to the Event Augment preview for Liar's Night!

Liar's Night returns on Wednesday, October 1st. The second event of Year 9 introduces a dangerous villain to the roster with the King of Shadows, brings a rework to the first Year 2 champion, Farideh, and features these new and returning Event Augments:

Liars' Night 9 Event Augments

  • Augment 1: Golden Weekly Offers (Returning Augment)
    Description: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.

  • Augment 2: Early Unlock (New Augment)
    Description: The third Champion flex slot will unlock at the start of the second week of the event, instead of the third.

  • Augment 3: Empowered Rewards (Returning Augment)
    Description: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!

  • Augment 4: Boon Enhancements (Returning Augment)
    Description: An additional boon buff at each level increases the damage of Evil and/or Tiefling Champions!

Note: Similar to our rollout in September the spotlight blogs for the two Featured Champions will also be spread out, with The King of Shadow's tomorrow, September 26th, and Farideh's releasing next Friday, October 3rd.

Augment Feedback

What do you think?

Tell us about your experiences with Augments in Idle Champions. The best way for us to hear your feedback would be for you to join our community on an officially-supported platform: