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July 31st
Idle Champion Spotlight: Flint Fireforge 
Posted in Idle Champions.

    Flint Fireforge is many things - a fearless warrior, a renowned craftsman, and a loyal friend to the bitter end. He is the gruff and grumbling fatherly figure among his group of companions, fiercely protective of them despite seeming to be constantly frustrated by their choices (some moreso than others). He is swift to act when danger appears, leading the charge with fury and reckless abandon against the evil forces of Takhisis.
Flint is a Support and Tanking Champion who buffs Champions in his column and the column behind him based on how many Champions are adjacent to him. He also decreases the damage Champions take and increases the damage they do if an adventure has lots of Underground areas. Once unlocked, you can find this dwarf fighter in Seat 9 (Makos).

To learn everything you need to know about this cantankerous member of the Heroes of the Lance, read on!

Flint

Flint
name
9
seat
2.5%
crit chance
100%
crit damage
Male
gender
148
age
Neutral Good
alignment
30
overwhelm
Dwarf
species
Fighter
class
Support / Tanking
roles
Heroes of the Lance
affiliation
16
str
10
dex
18
con
10
int
12
wis
13
cha
79
tot
Patron Eligibility: Mirt, Vajra, Zariel, Elminster (until August 5th, 2029)

Abilities

Basic Attack

  • Battleaxe (melee) - Flint attacks the nearest enemy with his trusty battleaxe.

Passive Abilities

  • That Doorknob Kender - Despite how annoyed and frustrated Flint can be when it comes to Tasslehoff, the two are inseparable. If Tasslehoff qualifies for an adventure restriction based on his tags, age, ability scores, etc., Flint may be used as well.

Formation Abilities

  • Forged Bonds - Flint gains a Forged Bonds stack for each Champion adjacent to him. Flint buffs all Champions in his column and the column behind him by 100% for each Forged Bonds stack, stacking multiplicatively.
  • Stubborn Determination - Flint reduces the damage taken by all Champions by 10% for each Forged Bonds stack he currently has, stacking additively and capping at 90%.
  • Stonecunning - The effect of Forged Bonds is increased by 10% for each completed area in the current adventure that was Underground.
  • Take The Initiative - Until he takes damage in an area, Flint gains an Initiative stack whenever he attacks an enemy. Once he has taken damage, Flint gains Follow-Through stacks when he attacks instead. The damage of Forged Bonds is increased by 100% for each Follow-Through stack he has, stacking multiplicatively. The number of Follow-Through stacks can not exceed the number of Initiative stacks he has gained, and Initiative caps at 100 stacks. Both stacks reset when changing areas or when Flint is moved in the formation or removed from it.

Specializations A

  • Fatherly Advice - Increase the effect of Flint's Forged Bonds by 100% for each Champion in the formation who is 40 years old or younger, stacking multiplicatively.
  • Forged in War - Increase the effect of Flint's Forged Bonds by 150% for each Heroes of the Lance Champion in the formation, stacking multiplicatively.
  • Blood of Reorx - Increase the effect of Flint's Forged Bonds by 200% for each dwarf in the formation, stacking multiplicatively.

Specializations B

  • Craft Maker - Flint gains the Gold role and the party's Gold Find is increased proportionally based upon the max health of enemies in the current area. For each order of magnitude of max health the enemies have, the party's Gold Find is increased by 15%, stacking multiplicatively.
  • Foe Breaker - Flint gains the Breaker role. Attacks from Champions who are affected by Flint's Forged Bonds ability (including himself) remove an extra segment from enemies with segmented, armored, or critical health.
  • Life Taker - Flint gains the DPS role and increases his own damage by 1000% for each Forged Bonds stack he has, stacking multiplicatively. His base attack also gains a small cleave.

Ultimate Ability

  • Hammer of Reorx (melee) - Flint deals one ultimate hit to a small group of nearby enemies, knocking them far away and stunning them.

Equipment

Global DPS Buff
slot 1
Health Increase
slot 2
Forged Bonds Buff
slot 3
Take The Initiative Buff
slot 4
Buffs Specializations A
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Tough
    Increases the health of Flint by 15%
  • Defensive Duelist
    Flint takes 5 more Enemies attacking to get overwhelmed
  • Poor Initiative
    Increases the effect of Flint's Take The Initiative ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Resilient
    Increases the health of Flint by 30%
  • Calm Under Pressure
    Flint takes 10 more Enemies attacking to get overwhelmed
  • Proven Bond
    Increases the effect of Flint's Forged Bonds ability by 40%
  • Stubborn Bond
    Flint's Forged Bonds ability gains one extra stack.
  • Practiced Initiative
    Increases the effect of Flint's Take The Initiative ability by 40%
  • Seasoned Veteran
    Increases the effect of Flint's first set of Specializations by 40%
Epic
  • Sentinel
    Flint takes 20 more Enemies attacking to get overwhelmed
    Unlockable as an Event Reward
  • Saved Place
    Flint's Forged Bonds ability gains three extra stacks if Tasslehoff is in the formation.
    Unlockable as an Event Reward
  • Wizened Elder
    Increases the effect of Flint's first set of Specializations by 80%
    Available in the Master Craftsman Flint Theme Pack

We Want YOUR Feedback

The Heroes of the Lance affiliation continues to expand. What do you think about the latest companion to join?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
July 29th
July 29th Variants & Ravenloft Emergence Event!  
Posted in Idle Champions.

Strahd zombies from Barovia have invaded the Sword Coast!

Today's Variants Update introduces 7 Ravenloft-themed Adventure Variants to the Grand Tour of the Sword Coast, and the Light of Xaryxis campaigns. The capstone Variant for the Light of Xaryxis campaign is also included in today's batch!

Today's update also heralds a new emergence! Until Aug 5th at 12 PM PT, Strahd zombies will appear in Free Play Adventures, continuing their chaotic march across the Sword Coast!

Learn more below...

A Grand Tour of the Sword Coast

The Prison of Velkynvelve

Variant: Prisoners of Strahd

You awake in the underdark and try to figure out how to escape from Strahd.
  • You may only use Champions with an Intelligence of 16 or higher.
  • 1-2 Strahd Zombies spawn with each wave. When they are killed, their limbs keep on fighting.
  • In each boss area Strahd on Horseback appears. You must defeat this additional boss to advance. When defeated, he runs off the screen.
  • Areas with no weather are instead dark and foggy.
  • Complete Area 425

Lost in the Underdark

Variant: In Your Element

Find your way to Sloobludop while drow and their elemental bodyguards hunt you!
  • You may only use Champions that are NOT a Standard Species. Standard species are Aasimar, Dragonborn, Dwarf, Elf, Gnome, Goliath, Halfling, Human, Orc, Tiefling, Half-Orc, and Half-Elf.
  • 1-2 Lesser Earth Elementals spawn with each wave. They don't drop gold nor count towards quest progress.
  • Elemental enemies protect other enemies. Non-elemental enemies can't be attacked while an elemental is present in the area.
  • Complete Area 425

Leemooggoogoon Rises

Variant: Hoard and Horde

Help the Kuo-toa while you try to barter for a boat with Champions that know something about gold.
  • You may only use Champions with the Gold Find role.
  • Undead enemies have their speed and damage increased by 300%.
  • 1-2 Strahd Zombies spawn with each wave. When they are killed, their limbs keep on fighting.
  • Areas with no weather are instead dark and foggy.
  • Complete Area 425

Neutral No More

Variant: No More Neutral

Head to Mantol-Derith, to learn more about the relentless undead incursion into the Underdark.
  • You may not use Champions that are Neutral in any way.
  • 1-2 Relentless Undead spawn with each wave. When they are killed, Relentless Undead don't disappear. Instead, after 3 seconds, they get back up and start attacking again.
  • Areas with no weather are instead dark and foggy.
  • Complete Area 475

Light of Xaryxis

The Last Light of Xaryxis

Variant: 5 Minutes to Doomsday

Must go faster!
  • Every 50 areas starting at area 1, a 5 minute countdown starts. If the countdown hits 0 before getting through the 50 areas, every Champion in the formation is removed and can't be used for the rest of the adventure.
  • Anytime there are less than 3 minutes left in the countdown you can't remove Champions from the formation. This restriction is removed when the countdown timer reaches 0 until the countdown starts again.
  • Complete Area 1250

Realmspace Restored

Variant: Undead to the Core

Return to Toril and stop Undead Mind Flayers from taking over Waterdeep!
  • You may only use Champions with a Wisdom of 12 or lower.
  • 1-2 Undead Mind Flayers with 4 armored health spawn with each wave.
  • Aberration and Undead enemies have their speed and damage increased by 300%.
  • Areas with no weather are instead dark and foggy.
  • Complete Area 1250

Realmspace Restored

Variant: Smart and Suave

Return to Toril and stop Mind Flayers from eating your charismatic brains!
  • Champions can't be removed from the formation once they have been added.
  • Every 50 areas, the Champion with the lowest total Intelligence and Charisma is removed from the formation and can not be used again in the adventure. If there is a tie, the tie is broken randomly.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1300
  • Rewards:
    • 5 Modron Component Chests
    • Two Feats for Commodore Krux: CHA +2 & INT +2
    • 1,250 Corrupted Gems

Ravenloft Emergence

The Ravenloft Emergence brings Golden Epics for Drizzt, Ezmerelda, and Van Richten, Feats for Laurana, Raistlin, Lucius, Kyre, and Van Richten, and the new Zombie Hunter Drizzt Skin!

New Items Added to the Thayan Enclave!
  • Golden Epics - 20,000 Corrupted Gems Each
    • Van Richten Slot 3 - Blessed Bandolier (Triumph Buff)
    • Ezmerelda Slot 3 - Dagger of Lathander (Training Montage Buff)
    • Drizzt Slot 5 - Figurine of Guenhwyvar (Buff Ultimate Damage)
  • Feats - 10,000 Corrupted Gems Each
    • Raistlin - Devastating Arcana (Debilitating Magic Buff)
    • Laurana - Prodigal Leader (Global Champion Damage Buff)
    • Van Richten - Inevitable Triumph (Triumph Buff)
    • Lucius - Abrasive Magic (Increases the health segments broken by Armor Eating Acid by 1)
    • Kyre - Blinding Force (Stun duration for 20 seconds for Stunning Strike)
  • Skins - 10,000 Corrupted Gems Each
    • Zombie Hunter Drizzt
  • Chests
    • Unlimited Ravenloft Emergence Emergence Chests - 2,500 Corrupted Gems each
      • Contains gear for Ezmerelda, Drizzt, Kyre, Laurana, Lucius, Raistlin, and Van Richten

Variant Feedback

Join our community and let us know what you think of today's update!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
July 22nd
Introducing Mastery Variants! 
Posted in Idle Champions.

Adventures in Idle Champions have always offered up to three Variants to test your mettle... until now!

Today, we're introducing Mastery Variants, a new fourth Variant tier available now for the first adventure of nearly every campaign.

These variants are not for the faint of heart (or low ilevels). Expect daunting restrictions, objectives beginning at area 1,425, and even tougher Patron versions. Completing them is the ultimate test of formation mastery and your path to fantastic new play rewards!

With Mastery Comes Rewards:

Mastery Variants introduce Medallions, new currencies earned by completing these difficult Variants. Mastery Medallions can be used to unlock Legendary Feats in the new Mastery Shop, and Patron Mastery Medallions unlock Chromatic Skins in the Patron Shops.

Choose carefully! You won't be able to earn every reward released today from the first batch of Mastery Variants. New Mastery Variants will arrive every month at the end of each event, bringing additional Medallions to earn. Every three months, we'll expand the Mastery and Patron Shops with new Legendary Feats and Chromatic Skins, giving you even more rewards to collect through play!
  • Legendary Feats: Spend Mastery Medallions to unlock powerful Legendary Feats in the new Mastery Shop tab!
    • Each Champion can equip one Legendary Feat in its own dedicated feat slot, and Legendary Feats can be upgraded with Scales of Tiamat to increase their power.
    • Four Legendary Feats are available today: Drizzt, Wulfgar, and Pwent have Legendary Feats unlockable through gameplay using Mastery Medallions. Lae'zel's Legendary Feat is included in a new DLC Pack, along with 6 DPS Pigments.

  • Chromatic Skins: Complete Patron Mastery Variants to earn Patron Mastery Medallions, then spend them on Chromatic Skins in Patron Shops.
    • Today, Jarlaxle & Hew Maan each receive a new Chromatic Skin, with five dragon-inspired color variants based on the Chromatic Dragons.

Are you ready to take on the challenge? Read on to learn more!

Mastery Variants

Today's inaugural batch of Mastery Variants is connected to the first adventures in each of the first 8 campaigns (all campaigns except for Vecna & Tales). In order to see the Mastery Variants, you need to:
  • 1. Have all 10 Campaigns unlocked.
  • 2. Have completed all three variants of the base adventure

A Grand Tour of the Sword Coast: Beast Intentions

Variant: Mastery - Basic Buzzing

Horrible beasts are carrying off villagers and must be stopped primarily by non-event Champions.
  • You may only use three Champions who are neither Core nor Evergreen Champions. If you have more than three Champions who are neither Core nor Evergreen in your formation, the damage of all Champions is set to 0.
  • Champions of the same species cannot be placed next to each other. If they are, the damage of all Champions is set to 0.
  • In each area, a fly spawns alongside the first wave of enemies. An additional fly spawns for every 25 areas completed, up to a maximum of 50 flies. Flies do not drop gold nor count toward quest progress.
  • Other enemies cannot be damaged until all of the flies in an area have been dealt with.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,425

Tomb of Annihilation- The Ring of Regeneration

Variant: Mastery - No Good Deed

Explore a strange temple while trying to save a dying noble and your damage dealers.
  • Every time an area's quest is completed, your BUD-setting Champion is instantly killed.
  • Your BUD-setting Champion cannot be removed nor swapped out of the formation.
  • Each time a Champion is killed, their DPS is reduced by 50% permanently for the rest of the adventure, stacking multiplicatively.
  • The two Treasure Hunters from the third variant join the formation again. They refuse to travel with anyone smarter than them, so only Champions with an INT score of 12 or lower are allowed to be placed adjacent to them.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,525

Waterdeep: Dragon Heist - A Mysterious Summons

Variant: Mastery - Force Grey Takes Sides

Once again, patrol the streets of Waterdeep with Force Grey.
  • All the Force Grey Champions start in the formation. They can be moved, but not removed.
  • You can't add any other Champions with the DPS role.
  • Two of Vajra's Stone Golems accompany you on this adventure.
  • All Champions join the faction war. All Champions in even bench seats support the Zhentarim, and all Champions in odd bench seats support the Xanathar.
  • Champions supporting the Xanathar deal no damage to Xanathar enemies.
  • Champions supporting the Zhentarim deal no damage to Zhentarim enemies.
  • Champions supporting one faction deal 0 damage if they are adjacent to 2 or more Champions supporting the opposite faction.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,625

Baldur's Gate: Descent into Avernus - A Tale of Two Cities

Variant: Mastery - A Tale of Ten Parts

Head south to confront the evil growing there with a slowly growing complement of Champions.
  • You may only use Champions who are Warlocks, Clerics, or Paladins, or have the Hunter role.
  • The number of Champions in the formation may not exceed the highest area unlocked divided by 175, rounded up.
  • Champions from the same original event year cannot be placed adjacent to each other in the formation. If they are, the damage of all Champions is set to 0. All Core and Evergreen Champions count as being from the same "event" year.
  • 1-2 imps spawn with each wave. They do not count for quest progress and drop no gold.
  • Complete Area 1,725

Icewind Dale: Rime of the Frostmaiden - The Giant's Bane Tavern

Variant: Mastery - The Real Power of Three

Enter Icewind Dale and get lost in the storm with a particular set of Champions.
  • You must have Volothamp "Volo" Geddarm unlocked in order to start this variant.
  • Volothamp "Volo" Geddarm starts in the formation. He cannot be removed.
  • Only Volo, Champions with the Hunter role, Champions from the Absolute Adversaries, or Champions with a Magic base attack can be used.
  • Starting at area 50, you must use a Champion from bench seats 3, 6, and 12. If you do not, the damage of all Champions is set to 0.
  • Champions from seats 3, 6, and 12 must be placed adjacent to Volo. If they are not, the damage of all Champions is set to 0.
  • Three Well-Dressed Bandits appear before the first wave of each boss area. They must be defeated before any other enemies can take damage. One of the bandits has hits-based health, one has armor-based health, and one has crit-based health.
  • Complete Area 1,825

The Wild Beyond the Witchlight - Tall Tales

Variant: Mastery - Follow The Leader

Learn about the history of the Champions & their urchin friends around the campfire.
  • Only Elves, Half-Elves, and Gnomes (of any class) and Druids, Barbarians, and Rangers (of any species) can be used.
  • You cannot have two Champions of the same Species or two Champions of the same Class adjacent to each other. If you do, the damage of all Champions is set to 0.
  • A lesser fire elemental joins the formation. Champions adjacent to it take damage equal to 5% of their max health each second.
  • Only the Champion in the indicated formation slot can deal damage.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 1,925

Light of Xaryxis - Seeds of Destruction

Variant: Mastery - Rocket Elves

Help Laeral Silverhand understand a new threat to Waterdeep while keeping Squiddly's new rocket from exploding.
  • You may only use Elf or Half-Elf Champions in the front two columns.
  • You may only use Champions with the Speed role in the back column.
  • Squiddly riding a rocket joins the formation.
  • If you take more than 20 seconds to complete an area, Squiddly's rocket explodes, and you immediately fail the area (Squiddly is fine; he has a backup rocket in the previous area).
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 2,025

Turn of Fortune's Wheel - The Beginning is the End

Variant: Mastery - Tomb of Champions IV: Out of Time

Return to the Tomb of Annihilation (a couple of times) to stop Acererak from assembling a villainous super team!
  • Every 10 minutes of real time, all Champions are removed from the formation and can't be used for the rest of the adventure. The timer only restarts when a Champion is added to the formation.
  • Once a Champion has been added to the formation, they may not be removed or swapped out.
  • Once there are 2 Speed Champions in your formation, you may not add any more.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.
  • Complete Area 2,125

Medallions


Mastery Variants introduce two new currencies: Mastery Medallions and Patron Mastery Medallions. Earn them by completing Mastery Variants and Patron Mastery Variants, then spend them on powerful new rewards!

Mastery Medallions

  • Each completed Mastery Variant rewards 1 Mastery Medallion.
  • Spend 7 Mastery Medallions in the new Mastery Shop to unlock a Legendary Feat. Complete at least seven Mastery Variants to earn your first Legendary Feat, then return each month as new Mastery Variants are added to expand your collection!

Patron Mastery Medallions

  • Each completed Patron Mastery Variant rewards Patron Mastery Medallions equal to its target area. For example, completing a Patron Mastery Variant with an objective of area 1,550 rewards 1,550 Patron Mastery Medallions.
  • Spend 10,000 Patron Mastery Medallions in Patron Shops to unlock a new Chromatic Skin for your Champions in the Patron Shop.


New Legendary Feats


Today marks the debut of Legendary Feats, a powerful new Champion progression system!

Legendary Feats have a main effect that stacks up (based on how you've built your formation) and a secondary effect that requires a certain number of stacks of the main effect to activate. They are equipped into a new Legendary Feat slot that is visible in the feats section once you obtain the Legendary Feat.

Leveling Up: Legendary Feats begin at Level 1 and can be upgraded to Level 10 using Scales of Tiamat, increasing their power with each level.
  • Level 2 5,000 Scales
  • Level 3 10,000 Scales (15,000 Total)
  • Level 4 15,000 Scales (30,000 Total)
  • Level 5 20,000 Scales (50,000 Total)
  • Level 6 30,000 Scales (80,000 Total)
  • Level 7 40,000 Scales (120,000 Total)
  • Level 8 50,000 Scales (170,000 Total)
  • Level 9 75,000 Scales (245,000 Total)
  • Level 10 100,000 Scales (345,000 Total)

Drizzt

Apex Predator - Level 1: Whenever Drizzt scores a Critical Hit he gains an Instinct stack that expires after 15 seconds. His damage is increased by 1000% for each Instinct stack he has, stacking multiplicatively. If he scores another Critical Hit before his stacks expire, the timers for all his stacks restart. This ability caps at 4 stacks. If there are at least 20 Mithral Hall stacks in the formation, Drizzt's base Critical Hit chance is increased by an additional 20%.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 Mithral Hall stack required per Feat level
    • +2 cap to Instinct stacks per Feat level
    • Caps at level 10

Wulfgar

Son of Beornegar - Level 1: Wulfgar gains the Hunter role and Monstrosities are his favored foe. Wulfgar increases the damage of all Champions by 100% for each Monstrosity defeated since the last boss was killed, stacking multiplicatively and capping at 25 stacks. If there are at least 20 Mithral Hall stacks in the formation, a Yeti has a 50% chance to spawn with each wave.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 stacks required to spawn a Yeti per Feat Level(caps at 1)
    • +5% chance to spawn Yeti per Feat Level (additive)
    • Caps at level 10

Pwent

Loyal to the End - Level 1: Increase the effect of Can You SMELL That? by 250% for each Dwarf Champion or Companion of the Hall Champion in the formation, stacking multiplicatively. Champions that are both provide two stacks. If Pwent has at least 10 stacks of this ability, he gains the Companions of the Hall affiliation.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 stacks required to add affiliation per Feat level (caps at 1)
    • Caps at level 10

Lae'zel

Astral-Touched Tadpole - Level 1: Lae'zel adds up the total Strength scores of all the Champions adjacent to her and increases the effect of Lethal Coordination by 100% for every 5 Strength she counts, stacking multiplicatively. If she has at least 20 stacks, your formation gains one additional Ceremorphosis stack.
  • Per Level Adjustment:

    • x2 damage buff per Feat level
    • -1 stacks required to activate additional Ceremorphosis
    • Caps at level 10
Please Note: Lae'zel's Legendary Feat will be exclusive to its DLC Pack for the first 6 months. Afterward, it will also be available through play as well.

New Chromatic Skins

Today's update also introduces Chromatic Skins, a new cosmetic reward earned through Patron Mastery Variants.

Each Chromatic Skin includes five dragon-inspired color variants, with one version themed after each of the Chromatic Dragons. Every color is tied to a different Patron, giving you the freedom to choose the skin variations you want!

Jarlaxle and Hew Maan are the first Champions to receive Chromatic Skins, with more arriving in future updates!

Patron Color Alignment:
  • Mirt: Green
  • Vajra: Black
  • Strahd: Red
  • Zariel: Blue
  • Elminster: White


Feedback

What do you think about today's update? Are you excited to challenge your skills and start collecting the new play rewards? Join our community on one of our official platforms and let us know what you think!
July 8th
BW2: New Region! Explore the Wetlands! 
Posted in Bush Whacker 2.

The Journey Continues

Have you completed the Flooded Mines and are yearning for power beyond level 520? We have just the update for you!

Head to the Welling Adit and enjoy a new whack of content! Three new zones await your well-honed bush whacking skills in a region never-before seen!

The Wetlands

Hop, skip, and jump through a magical mire filled to the brim with curiosities and a wealth of content to explore!

In this update, you can expect:
  • 5 new magical zones to complete!
  • 40 more levels to attain! (new max is 560)
  • More secrets to uncover!
  • More trinkets to purchase, craft, and combine!

Prerequisites

If you've completed up to the Welling Adit in the Flooded Mines, you can now go back to the continue your journey!

Document your adventures on the forums, and share tips with your fellow players!

Check out all the changes released since our last update in today's release notes blog.
July 1st
Idle Champions: Founders' Day 2026! 
Posted in Idle Champions.

Founders' Day has arrived! Recruit the legendary monster hunter Rudolph van Richten, and rediscover Flex Champions Nahara, Strongheart, and Walnut with their fresh rebalances, available today! Complete your gothic looks with eerie new dread-domain skins and familiars released throughout the month!
    Celebrations are underway to commemorate the founding of the Free City of Waterdeep. Founders Day attracts huge crowds to the Field of Triumph, where audiences watch illusory shows about Waterdeep's history and martial exhibitions by notable Champions and the renown city guard.

    Festivities have also brought an ancient power from Avernus, first layer of the Nine Hells. A fallen angel has arrived to collect souls for the Blood War...

Event Updates

This update includes an exciting change to our event structure, with an expansion of featured updates for Champions. Instead of a single reworked Champion this month, THREE of this event's Champions have had targeted rebalances, pumping up their numbers to make them more effective in your formations. You'll find updates to Nahara, Strongheart, and Walnut available for flex slots now!

Featured Champions

Van Richten

Learn more about Van Richten in his Champion Spotlight.

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes the following Champions, three of which have been rebalanced:
Deekin
seat 1
Nahara
REBALANCED!
seat 3
Xander
seat 5
Sgt. Knox
seat 6
Freely
seat 7
Umberto
seat 7
Vin Ursa
seat 7
Tess
seat 8
Walnut
REBALANCED!
seat 8
Aeon
seat 10
Strongheart
REBALANCED!
seat 11

Nahara Rebalance

  • To Amuse or Avenge is an interesting speed and damage combo ability. We're happy with the speed effect, but have adjusted the damage from additive to multiplicative so that it's much more effective at boosting Nahara's damage at low stacks. We've also made it so that feats and equipment buffing this ability will affect the pre-stack value, providing more oomph if she's well-equipped.
  • Strong Society is Nahara's affiliation synergy and was her featured pre-stack ability. Unfortunately, it was only buffed by a single specialization choice. To fix this, we've swapped her Ultimate Cooldown equipment over to buff this ability, which should provide for a much larger damage boost if you're running a full Black Dice Society formation with decent equipment levels.
  • In addition to the above changes, we have redone Nahara's upgrades to align with his kit updates.

Strongheart Rebalance

  • Justice Needs Champions is Strongheart's base buff, and has been bumped up a touch given as he's in a higher bench seat.
  • Our main change to Strongheart is to adjust all three of his specialization choices to be buffed pre-stack by feats and equipment, rather than post-stack. This will be especially powerful for people who run his A Righteous Event specialization at high stacks.
  • In addition to the above changes, we have redone Strongheart's upgrades to align with his kit updates.

Walnut Rebalance

  • Documancer was a bit of a NOMBO for Walnut. Since you start each area with zero stacks and must kill enemies to get stacks, it is very ineffective when you reach your wall. We've opted to adjust how the stacks reset, removing only half of them when changing areas instead of resetting them. Additionally, feats and equipment that buff this ability will now apply to the pre-stack value, rather than post-stack.
  • Job's Done intention was to give you a damage bonus at the start of each area so you can get that very important first Documancer stack. With the changes to Documancer, it's more of a passive buff that encourages you to hurry along. We've increased its magnitude and duration to keep it at least somewhat relevant.
  • Wolfnut's temporary hit point shield was some of the only health Walnut received to tank with, so we've increased its magnitude. We've also given Walnut a health-boosting piece of equipment (replacing her Ultimate Damage equipment) and bumped up her base health a bit.
  • We haven't made any changes to Contractual Obligations, since it's just a basic health share ability. The changes to Walnut's max health and equipment should, however, improve this ability's effectiveness.
  • Pen-Paws was a good ability in theory, but just didn't have modern numbers. We've changed the stacking from additive to multiplicative, which gives it several orders of magnitude more impact when fully stacked, as it will definitely be when you're at or near your wall.
  • The Co-Signer specialization's base effect has been doubled to provide more impact in formations with multiple "C"-Team Champions.
  • The Temporary Alliance specialization has been changed from additive to multiplicative to give Walnut more synergy in unaffiliated formations.
  • In addition to the above changes, we have redone Walnut's upgrades to align with his kit updates.

Event Augments

  • Golden Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Auto-Blacksmith: Event Champions whose recruitment adventure or variants you complete gain common rarity equipment in all slots, if they don't already have better.
    Every tier two or higher event variant completed automatically applies 100 Tiny Blacksmithing Contracts to the variant's Champion's equipment for free!
  • Challenge Week: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Supercharged Damage Boon: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively).
You can check out which Augments are active at any time by mousing over the Event Banner.

Feedback on Founders' Day

Van Richten is the latest Champion to join the ranks. What do you think about him and the rebalances to Nahara, Strongheart, and Nahara? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


June 26th
Idle Champion Spotlight: Van Richten 
Posted in Idle Champions.

    Once a mere doctor from the dread domain of Darkon, Rudolph van Richten was forced down a haunted and tragic path of revenge after losing his wife and son to the cruelty of monsters. Now, as a legendary vampire hunter, he stands undaunted against the evils that dwell within the mists. Van Richten has trained a myriad of successors to his legacy throughout the years, including fellow Champion, Ez.
Rudolph van Richten is a Support, Hunter, and Debuff Champion who has dedicated his life to fighting evil, especially the undead. Van Richten supports Champions in the column in front of him, and this support increases as more undead are defeated. Undead foes are often encountered, as his greatest enemy Strahd summons them to get in his way. Once unlocked, you can find this human cleric in Seat 10 (Tyril).

To learn everything you need to know about this cursed vampire hunter featured in the latest D&D TRPG book: Ravenloft, the Horrors Within, read on!

Van Richten

Van Richten
name
10
seat
2.5%
crit chance
100%
crit damage
Male (He/Him)
gender
75
age
Lawful Good
alignment
5
overwhelm
Human
species
Cleric
class
Support / Hunter / Debuff
roles
None
affiliation
9
str
14
dex
16
con
17
int
18
wis
15
cha
89
tot
Patron Eligibility: Mirt, Vajra, Strahd, Elminster (until July 1st, 2029)

Abilities

Basic Attack

  • Silver Sword Cane (melee) - Van Richten leaps out and slashes the nearest enemy with his Silver Sword Cane, dealing one hit. Deals an additional 5 seconds of BUD-based damage to Van Richten's Favored Foes.

Passive Abilities

  • Hunting Strahd - As a sworn enemy of Strahd, Van Richten can be used in any Strahd Patron adventure or variant, even if he would not normally be available to be used due to variant or patron restrictions.

Formation Abilities

  • Slayer Training - Van Richten increases the damage of Champions in the column in front of him by 100%.
  • Beyond the Grave - When a non-Undead non-Boss enemy is killed, there is a 25% chance that Strahd will resurrect it as an Undead version of the same enemy. The enemy reappears where it died after 1 second and can drop an additional quest item or count as a second kill for quest progress when killed. Does not trigger in Boss areas.
  • Triumph - Undead enemies are Van Richten's favored foe. When one of his favored foes is killed, Van Richten gains a Triumph stack. Slayer Training is increased by 20% for each Triumph stack he has, stacking multiplicatively. Triumph stacks cap at 100 and reset when a boss area is completed.
  • Watched by Erasmus - If no enemies have been defeated for 3 seconds, Van Richten's ghost son Erasmus appears. Whenever Van Richten attacks, Erasmus quickly moves to the target he will attack and curses all enemies in a small area, causing all attacks against them to deal 100% more damage. This is increased by 20% for each Triumph stack Van Richten has, stacking multiplicatively. Erasmus disappears when changing areas.

Specializations A

  • Occult Allies - Van Richten increases the effect of Slayer Training by 100% for each Cleric, Wizard, Sorcerer, or Warlock in the formation, stacking multiplicatively.
  • Scholar of Dread - Van Richten increases the effect of Slayer Training by 100% for each Champion in the formation with an Intelligence score of 14 or higher, stacking multiplicatively.
  • Endless Hunt - Van Richten increases the effect of Slayer Training by 100% for each Hunter Champion and each Debuff Champion in the formation, stacking multiplicatively. Champions with both roles count twice.

Specializations B

  • Occult Aid: Cure Wounds - Van Richten gains the Healing role. Every second, Van Richten heals the most damaged Champion in the formation for 20% of his own max health.
  • Occult Aid: Dispel Evil - In non-boss areas, when Van Richten attacks one of his favored foes and does not defeat it, he Dismisses it to its home plane and he gains 2 Triumph stacks. Enemies dismissed in this way do not drop gold nor count toward quest progress.
  • Occult Aid: Sanctuary - Van Richten casts Sanctuary on all Champions in the front column of the formation that do not have the Tanking role. Monsters prefer to attack Champions that aren't under the effect of Sanctuary first when possible.

Ultimate Ability

  • Repel Evil (magic) - Van Richten repels all foes a short distance, dealing 1 ultimate hit and slowing them. Damage is greater against his favored foes.

Equipment

Global DPS Buff
slot 1
Slayer Training Buff
slot 2
Triumph Buff
slot 3
Watched by Erasmus Buff
slot 4
Buffs Specializations A
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Selflessness
    Increases the damage of all Champions by 10%
  • Neophyte Slayer
    Increases the effect of Van Richten's Slayer Training ability by 20%
  • Momentary Triumph
    Increases the effect of Van Richten's Triumph ability by 20%
  • Watchful Spirit
    Increases the effect of Van Richten's Watched by Erasmus ability by 20%
Rare
  • Inspiring Leader
    Increases the damage of all Champions by 25%
  • Journeyman Slayer
    Increases the effect of Van Richten's Slayer Training ability by 40%
  • Resounding Triumph
    Increases the effect of Van Richten's Triumph ability by 40%
  • Vigilant Spirit
    Increases the effect of Van Richten's Watched by Erasmus ability by 40%
  • Vampire Hunter
    Increases the effect of Van Richten's first set of specializations by 40%
  • Athlete
    Increases the Strength score of Van Richten by 1
    Unlockable as an Event Reward
Epic
  • Vampire Slayer
    Increases the effect of Van Richten's first set of Specializations by 80%
    Available for 50,000 Gems or in the Rictavio Van Richten Theme Pack
  • Hell's Song
    Add Fiend as a favored foe for Van Richten.
    Unlockable as an Event Reward

We Want YOUR Feedback

How do you feel about Van Richten joining the Champions?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:


June 24th
Idle Champions: Tales of the Champions Finale! 
Posted in Idle Champions.

At last, the pieces are in place. The Chardalyn Titan is ready to awake.

Today, we’re thrilled to unveil the epic conclusion to Tales of the Champions: two adventures unfolding simultaneously as all 18 Champions featured throughout Tales unite to confront an ultimate threat and decide the fate of Faerûn itself!

Take on these climactic adventures and variants to earn Tales of the Champions Gold Chests, packed with gear for the 18 Champions that were unlockable in the Tales of the Champions campaign. Variant rewards also include exclusive feats for Ezmerelda (Ez) d'Avenir, Strongheart, Duke Ravengard, and Birdsong!

The final chapter begins now. Read on to learn more!

The Sleeper Awakens

The Champions must fight to save Waterdeep from the machinations of a hateful foe.
  • Complete Area 600
  • Rewards: 2 Tales of the Champions Gold Chests

Variant 1: Small Solutions for Big Problems

The Champions must fight to save Waterdeep from the machinations of a hateful foe and their red wizards allies!
  • After area 35, you may only use Small Champions due to the tight spaces. Small Champions are fairy, gnome, goblin, halfling, kender, kobold, and plasmoid Champions.
  • 1-2 Red Wizards spawn with each wave. They don't drop gold nor count towards quest progress.

  • Complete Area 1200
  • Rewards: 4 Tales of the Champions Gold Chests and 250 Corrupted Gems

Variant 2: Story Mode

The Champions must fight to save Waterdeep from the machinations of a hateful foe with Laeral Silverhand!

Requirement: Must have completed a Tier 2 Variant in an Event & have the following Champions unlocked: Ezmerelda, Lae'zel, Dynaheir, Shadowheart, Catti-brie, Tess, Nordom, Havilar, & Strongheart.
  • Nine Champions start in the formation: Ezmerelda, Lae'zel, Dynaheir, Shadowheart, Catti-brie, Tess, Nordom, Havilar, and Strongheart. They can be moved, but not removed.
  • In Patron versions of this variant, if a Champion is not normally available for your current patron, that Champion deals 0 damage, and Champions adjacent to them deal 50% less damage, stacking additively.
  • Laeral Silverhand joins the formation. She has health equal to the health of the Champion in the same column. In addition, she has a Reverse Taunt that makes monsters attack the main tank.
  • After area 1200, Laeral leaves the formation and you may use an additional Champion of your choice for the rest of the adventure.

  • Complete Area 1400
  • Rewards: Ezmerelda's Hunter's Legacy Feat, which increases the Ezmerelda's Specializations by 80%, and 250 Corrupted Gems

Variant 3: Relentless Resolve

The Champions must fight to save Waterdeep from the machinations of a hateful foe and their relentless undead army.

Requirement: Must have completed a Tier 3 Variant in an Event.
  • 1-2 Relentless Undead spawn with each wave. When they are defeated, Relentless Undead don't disappear. Instead, after 5 seconds, they get back up and start attacking again.
  • Each time you encounter the Area 50 boss, they respawn after they are killed (area/150) times before being counted as defeated. Each time they respawn, they gain 100% health, 100% damage, and their attack speed is reduced by 20%.

  • Complete Area 1600
  • Rewards: Strongheart's Wings of Platinum Feat, which increases the effect of Strongheart's Specializations by 80%, and 250 Corrupted Gems

The Tale of the Titan's Fall

The Champions must fight to save Waterdeep from an ancient terror reforged.
  • Complete Area 600
  • Rewards: 2 Tales of the Champions Gold Chests

Variant 1: Race to Save Waterdeep

The Champions must fight to save Waterdeep from an ancient terror reforged as fast as they can!
  • You must complete area 1200 within 60 minutes of starting the objective.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 5.

  • Complete Area 1200
  • Rewards: 4 Tales of the Champions Gold Chests and 250 Corrupted Gems

Variant 2: Story Mode Too

The Champions must fight to save Waterdeep with Vajra Safahr from an ancient terror reforged!

Requirement: Must have completed a Tier 2 Variant in an Event & have the following Champions unlocked: Hank, Spurt, Baeloth, Kalix, Kas, Duke Ravengard, Birdsong, Barrowin, and Melf.
  • Nine Champions start in the formation: Hank, Spurt, Baeloth, Kalix, Kas, Duke Ravengard, Birdsong, Barrowin, and Melf. They can be moved, but not removed.
  • In Patron versions of this variant, if a Champion is not normally available for your current patron, that Champion deals 0 damage, and Champions adjacent to them deal 50% less damage, stacking additively.
  • Vajra Safahr joins the formation. She has health equal to the health of the Champion in the same column. In addition, she has a Reverse Taunt that makes monsters attack the main tank.
  • After area 1200, Vajra leaves the formation and you may use an additional Champion of your choice for the rest of the adventure.

  • Complete Area 1400
  • Rewards: Duke Ravengard's Duty Above All Feat, which increases the effect of his Critical Teamwork ability by 80%, and 250 Corrupted Gems

Variant 3: Quick and the Squished

The Champions must fight to save Waterdeep from an ancient terror with a good arm for throwing rubble.

Requirement: Must have completed all other Tales of the Champions adventures and variants.
  • Every 120 seconds of real time play, a random Champion is struck back by a piece of building thrown by the Chardalyn Titan, removing them from the formation. They are unavailable for the rest of the adventure. The Titan will target Champions that aren't unlocked in the Tales of the Champions campaign first.
  • Champions can't otherwise be removed from the formation once they've been added.
  • The Hidden Lords of Waterdeep stealthily assist your party: When an area is completed, there is a 5% chance for each Champion in the formation (stacking additively) that the formation proceeds directly to the next boss area.
  • Fire breath potions can't be used during the adventure, and click damage has no effect after area 100.

  • Complete Area 1600
  • Rewards: 5 Modron Component Chests, Birdong's Teller of Tales Feat, which allows Birdsong to be used in any Tales of the Champions campaign adventures when a Patron is enabled, regardless of any restrictions, and 1,250 Corrupted Gems

Campaign Feedback

We would love to hear your thoughts on the Tales of the Champions campaign, now that we've reached the epic conclusion. What do you think of the storyline, the chosen Champions, and the simultaneous final adventures?

Join our community on one of our official platforms and let us know what you think!

June 8th
Idle Champions: Lambert House Charity Drive! 

We are very excited to raise money in support of Lambert House once again!

Introducing the Iridescent Wynling, a new Familiar that is now available in Idle Champions! Codename Entertainment will donate the net proceeds of all Iridescent Wynling Familiar Packs for the first week of release to Lambert House to help support their mission.

Read on to learn more!

Iridescent Wynling



    Playful and mischievous, wynlings defend mountain heights, alpine vales, and sometimes even summer courts against trespassers.
The Iridescent Wynling is now available in-game across all platforms. Net proceeds from all Iridescent Wynling Familiar sales through June 14th, 2026, will be donated to Lambert House! Check out the in-game store for more details!

Lambert House

Lambert House empowers lesbian, gay, bisexual, transgender, and questioning youth through the development of leadership, social, and life skills. We at Codename Entertainment are thrilled to be supporting Lambert House, again, for a fantastic cause we truly believe in.

Familiars

Familiars are NPCs that players can assign to specific tasks, such as clicking enemies, leveling up Champions, or using ultimate abilities. Familiars will click at different rates depending on the task they are assigned to. For more information, check out our How To Play Idle Champions video!



Join the Community

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
June 5th
Champion Update: Brother Uriah  
Posted in Idle Champions.

    Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah would embrace the worship of the goddess Ezra, Lady of the Mists, offering protection from the forces of darkness to all those in need. Upon joining with the other future members of The Black Dice Society at the infamous House of Lament, Uriah would go on to find true love with his teammate, the undead Aasimar, Nahara... and would eventually discover the dark truth of both the nature of his deity and his mysterious connection to his former liege, the lich-king Azalin Rex.
Brother Uriah is receiving a major update arriving at the start of the second week of Dragondown, on June 10th. Let's take a look at the new-and-improved Brother Uriah!

Brother Uriah

Brother Uriah
name
9
seat
2.5%
crit chance
100%
crit damage
Male
gender
33
age
Lawful Good
alignment
5
overwhelm
Human
species
Cleric
class
Support / Healing
roles
Black Dice Society
affiliation
10
str
10
dex
12
con
12
int
22
wis
15
cha
81
tot
Patron Eligibility: Mirt, Zariel, Elminster (until June 10th, 2029)

Abilities

Basic Attack

  • Toll the Dead (magic) - Uriah points at a random enemy and deals damage, preferring enemies that are already damaged.

Formation Abilities

  • Doomed in Darkon - Uriah increases the damage of all Champions in his column and the column behind him by 400%.
  • Ezra's Embrace - Brother Uriah heals all Champions within two slots for 10 health per second. This effect is increased by 25% for each formation slot containing a dead or undead Champion or an escort, stacking additively and applying multiplicatively.
  • Raven's Pact - Brother Uriah's Flock are Black Dice Society affiliation members. Brother Uriah increases the effect of Doomed in Darkon by 100% for each Flock member in the formation, stacking multiplicatively.
  • In the Grip of Azalin Rex - After 100 normal attacks by Champions in the formation, Azalin Rex takes over Brother Uriah for 20 seconds. While controlled by Azalin Rex, Brother Uriah increases the damage dealt by Champions who are part of his Flock by 1000%. Additionally, Brother Uriah turns evil while under the control of Azalin Rex.
  • The Clutch of Evil - Every second that Brother Uriah is In The Grip of Azalin Rex, the effect of Doomed in Darkon is increased by 10%, stacking additively. These stacks persist between adventures.

Specializations

  • Book of Exalted Deeds - Uriah reads from the Book of Exalted Deeds and gains the Hunter role, making Undead and Fiends his Favored Foes and all Champions deal 200% more damage to them. Additionally, Good Champions also count as members of Brother Uriah's Flock.
  • Book of Vile Darkness - Azalin reads from the Book of Vile Darkness, increasing the effect of In the Grip of Azalin Rex by 100% and increasing its base duration by 20 seconds. Additionally, Evil Champions also count as members of Brother Uriah's Flock.

Ultimate Ability

  • Blade Barrier (melee) - Brother Uriah creates a wall of whirling, razor-sharp blades of magical energy and sends them flying across the area. The blades come to a stop a short distance in front of the formation forming a barrier that lasts for 10 seconds. Each time an enemy passes through the barrier, they take ultimate damage.

Equipment

Raven's Pact Buff
slot 1
Doomed in Darkon Buff
slot 2
Ezra's Embrace Buff
slot 3
In the Grip of Azalin Rex Buff
slot 4
Buffs all Specializations
slot 5
Ultimate Cooldown
slot 6

Feats

Uncommon
  • Dread Realm Traveler Increases the effect of Brother Uriah's Doomed in Darkon ability by 20%
  • Guardian in the Mists
    Increases the effect of Brother Uriah's Ezra's Embrace ability by 15%
  • Casual Reader Increases the effect of Brother Uriah's Specializations by 20%
  • Selflessness
    Increases the damage of all Champions by 10%
Rare
  • Into the Mistlands Increases the effect of Brother Uriah's Doomed in Darkon ability by 40%
  • Shadow of the Raven
    Increases the effect of Brother Uriah's Ezra's Embrace ability by 30%
  • Growing Flock Increases the effect of Brother Uriah's Raven's Pact ability by 40%
  • Dire Fate
    Increases the effect of Brother Uriah's In the Grip of Azalin Rex ability by 40%
  • Soul's Purpose Increases the duration of Brother Uriah's In the Grip of Azalin Rex ability by 50%
  • Avid Reader Increases the effect of Brother Uriah's Specializations by 40%
  • Inspiring Leader
    Increases the damage of all Champions by 25%
Epic
  • Faithful Reward Increases Ezra's Embrace to heal targets within three slots
  • Ominous Flock Increases the effect of Brother Uriah's Raven's Pact ability by 80% Available in the Fey Touched Brother Uriah Theme Pack
  • The Hour of Ascension
    Increases the effect of Brother Uriah's In the Grip of Azalin Rex ability by 100%
  • Tome of Clear Thought
    Increases the Intelligence score of Uriah by 2 and Champions with an Intelligence score of 13 or higher also count as members of Uriah's Flock.
    Unlockable as an Event Reward
  • Manual of Bodily Health
    Increases the Constitution score of Uriah by 2 and Champions with a Constitution score of 14 or higher also count as members of Uriah's Flock.
    Unlockable as an Event Reward
  • Twin Codex of Leadership and Exercise
    Increases the Strength and Charisma scores of Uriah by 1 and Champions with both a Strength score of 10 or higher and a Charisma score of 13 or higher also count as members of Uriah's Flock.
    Unlockable as an Event Reward

Brother Uriah Feedback

What do you think of the new Brother Uriah?

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform:
June 3rd
Dragondown Event & Summer Queen Celebration! 
Posted in Idle Champions.

It's the Summer Solstice in Faerûn, which means it is time for Dragondown and the Court of the Summer Queen Celebration!
    While the City of Waterdeep celebrates Dragondown by burning dragon effigies to symbolize the city's victories over invading dragons, some smaller celebrations focus on ceremonial bonfires and charms, with mock-spells and chanted prayers performed as the sun sets.

    But something has gone wrong in Luskan this year, where locals have drawn the ire of a Bronze Dragon and its kin...
Trixie the Pixie, a long-time antagonist to the Champions, often appearing astride a charmed creature and always up to some mischief, finally chooses the winning side and joins the Champions in today's Dragondown Event! Our second Featured Champion, Brother Uriah, will be receiving a significant update, with a new Champion Update blog coming on Friday, June 5th, before his launch next Wednesday, June 10th.

For details on Dragondown Year 9, and the Court of the Summer Queen Celebration, read on!

Featured Champions

Trixie

    Trixie the Pixie has been a forgettable nuisance for the Champions for a long time, often appearing astride some charmed creature and always up to some mischief. Ambitious and daring, Trixie desperately grasps at a life larger than she's been given, and blames the Champions for their constant meddling in her affairs. Driven to desperation by her many failed attempts at seizing power and influence, Trixie sets out to try a new scheme. She's seen firsthand that the Champions are always hiring. If she can't beat them, she'll join them!
Learn more about Trixie in her Champion Spotlight.

Brother Uriah

    Brother Uriah Macawber is a native of Ravenloft, born in the dread domain of Darkon under the iron rule of Azalin Rex. After a horrifying childhood encounter at the Carnival with the demonic entity known as The Caller, Uriah would embrace the worship of the goddess Ezra, Lady of the Mists, offering protection from the forces of darkness to all those in need. Upon joining with the other future members of The Black Dice Society at the infamous House of Lament, Uriah would go on to find true love with his teammate, the undead Aasimar, Nahara... and would eventually discover the dark truth of both the nature of his deity and his mysterious connection to his former liege, the lich-king Azalin Rex.
Learn more about Brother Uriah when his Champion Spotlight comes out on June 5th!

Flex Champions

Flex Slots allow players to unlock additional Champions and earn chests during events, choosing from a pool of retired Champions associated with the event. This collection of retired Champions includes the Champions from previous years of the event as well as some Champions whose events have been retired. This event's Flex Slot pool includes:
Hank
seat 1
Korth
seat 2
Merilwen
seat 2
BBEG
seat 3
Binwin
seat 3
Antrius
seat 4
Dungeon Master
seat 6
Duke Ravengard
seat 8
Shaka
seat 9
Nova
seat 11
Selise
seat 12

Court of the Summer Queen Celebration

You've been invited to the most exclusive event at the most extravagant palace across creation: a Summer Solstice Dinner with Titania, the Summer Queen, in the Seelie Court.

Guests are expected to present themselves before the Queen of Light, and to participate in all manner of activities, from a masquerade ball to displays of martial prowess. Take special care not to cause offense, as the Faerie Queen has been known to use Geas on those who cause her displeasure...

  • Log in over the next week to claim free daily rewards during the Court of the Summer Queen Celebration! Collect any four of seven daily reward Chests to unlock Lazaapz (Seat 9), 3 Gold Lazaapz Chests, and two exclusives: her Summer Court Skin and a powerful Epic Feat!

Event Augments

  • Golden Offers: One of your weekly offers will be Golden during this event. Golden offers provide an additional 10% discount! The Golden tag persists when an offer is rerolled.
  • Empowered Rewards: Tier 2 and higher event variants award Corrupted Gems in addition to their normal rewards!
  • Challenge Week: A Mastery Challenge will start on the third week of the event, providing opportunities to prove your formation building skills and earn unique rewards.
  • Supercharged Damage Boon: The Global Damage Boon is supercharged, granting 2,000,000% additional damage per level, instead of 200% (stacking multiplicatively).
You can check out which Augments are active at any time by mousing over the Event Banner.

Feedback on Dragondown!

Trixie finally chooses the winning side. What do you think of our new mischief-making, animal-riding pixie? Let us know!

The best way for us to hear your feedback would be for you to join our community on an officially-supported platform: