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June 8th
Idle Champions: Dragondown 5 
Posted in Idle Champions.

At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

And they need your help.

While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

Dragondown 5 introduces Merilwen, the Wood Elf Ranger from Oxventurers Guild, and brings back Selise Astorio, Human Paladin of the Rivals of Waterdeep, and Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois. Players have until Monday, June 20th at 12PM Pacific to complete their Dragondown 5 unlocks and objectives.

I. Merilwen

Dungeons & Dragons Merilwen

    Merilwen is at home in nature, happy to speak with animals or plants at the first opportunity. She's always ready to pull out her trusty bow, or turn into a cat, to get out of many tough situations. With a fierce loyalty to her friends, and to nature itself, she'll call upon the moon to deal with anyone who gets on her bad side. And if you're really unlucky, you might stumble into Merilwen's Meatgrinder. Spoilers: it's a very bad time.

Merilwen is a Support and Gold Find Champion who increases the damage of all Neutral Champions, and when she transforms into a cat, she increases the attack rate of adjacent Champions. Her gold find and ultimate are both improved when she is combined with other members of the Oxventurers affiliation. She can be added to the formation by swapping her out with Celeste (Slot 2).

For more information on Merilwen and her abilities, check out her Champion Spotlight!


Year Five Variants


  • A Neutral Position - Merilwen starts in the formation and can be moved, but not removed. Only Neutral Champions (on the Good/Evil axis) can deal damage.
      Getting to Know Merilwen: Merilwen increases the damage of Neutral champions. Use a Neutral DPS Champion to make the most of this!
    • Reach Area 75.
  • Cat Nap - Merilwen starts in the formation and can be moved, but not removed. Champions' normal attack cooldowns are increased by 3 seconds. Merilwen's Wild Shape ability starts out unlocked and has a +300% bonus to attack speed cooldowns.
      Getting to Know Merilwen: Merilwen's cat form makes nearby Champions attack faster. Use this to your advantage!
    • Reach Area 125.
  • Loyal Friends - Merilwen starts in the formation and can be moved, but not removed. Her Ultimate starts unlocked and its cooldown takes half as long. Only Champions with an Affiliation can be used, and Oxventurers Guild Champions do 400% more damage.
      Getting to Know Merilwen: Merilwen's ultimate grows stronger with other Oxventurers Guild Champions. Try it out if you have already unlocked some of them
    • Reach Area 175.
April 6th
Idle Champions: Greengrass 5 
Posted in Idle Champions.

A great cosmic conflict has spilled out upon the prime material plane.

While celebrations to mark the start of spring begin in the quaint Sword Coast town of Triboar, a Githyanki raiding party descents from above, raining destruction.

It's up to the Champions to defend the innocent and figure out what has drawn the attention of the Gith and their Endless War. It's time for Greengrass 5!

Greengrass 5 introduces Gazrick Nomrad, the Gnome Druid from Rivals of Waterdeep, and brings back Orkira Illdrex, the Dragonborn Cleric, and Melf, the legendary Elf Fighter and Wizard. Players have until Monday, April 18th at 12PM Pacific to complete their Greengrass 5 unlocks and objectives.

New Champion: Gazrick Nomrad



Hailing from the bitter cold of Icewind Dale, Gazrick is at home in the snow. But he was happy to be done with the cold as a traveling merchant, and he headed for the warmer climates of Waterdeep. There he fell into the company of the Rivals, joining them on adventures despite his insistence that he is just a simple entrepreneur. He may not think of himself as a hero, but he's done plenty of heroic deeds!

Gazrick is a member of the Rivals of Waterdeep, and is a Support and Gold Find Champion. He thrives in snowy environments and uses his cold-based attacks to slow and stun enemies. His attacks also reduce how much damage you need to deal to damage armor-based enemies! When you want to add him to your formation you can swap him with Minsc (Slot 7)

For more information on Gazrick and his abilities, check out his Champion Spotlight!


Year Five Variants



Cool Comrades — Gazrick starts in the formation, and can't be moved or removed. Two Ice Mephits have befriended Gazrick and have joined the formation. It's not weird.
  • Reach Area 75.

  • Brain Freeze — Gazrick starts in the formation, and can't be moved or removed. He's created three Snow Golem companions. Each Snow Golem has an Intellect Devourer perched on their head. Really, it's not weird.
  • Reach Area 125.

  • Armored Assault — Gazrick starts in the formation, and while he can't be removed he can be moved. His Armor Ablation ability starts unlocked. All boss enemies have at least 25 armored health. This is the least weird.
  • Reach Area 175.


  • Much more detail and information can be found in the game! Enjoy!
    March 31st
    Idle Champion Spotlight: Gazrick 
    Posted in Idle Champions.

    When you're a businessman, you sometimes have to get out of your comfort zone in order to find the best opportunities. If that means also becoming a detective, chef, and occasional hero, then this Champion is ready to haggle!

    Gazrick Nomrad is an ice druid by birth, businessman by choice, and now a member of the Rivals of Waterdeep. While he's more comfortable talking trade than fighting monsters, he'll use his considerable cold powers to put the chill on anyone threatening his friends! He joins his fellow Rivals Shaka, Selise, and D'hani in the Champion roster during Greengrass!

    I. Gazrick

    Dungeons & Dragons Gazrick

      Hailing from the bitter cold of Icewind Dale, Gazrick is at home in the snow. But he was happy to be done with the cold as a traveling merchant, and he headed for the warmer climates of Waterdeep. There he fell into the company of the Rivals, joining them on adventures despite his insistence that he is just a simple entrepreneur. He may not think of himself as a hero, but he's done plenty of heroic deeds!


    Gazrick is a member of the Rivals of Waterdeep, and is a Support and Gold Find Champion. He thrives in snowy environments and uses his cold-based attacks to slow and stun enemies. His attacks also reduce how much damage you need to deal to damage armor-based enemies! When you want to add him to your formation you can swap him with Minsc (Slot 7)

    II. Gazrick’s Stats

    Race: Gnome (Rock) Alignment: Neutral Good
    Gender: Male Pronouns: He/Him
    Class: Druid Age: 130
    Affiliation: Rivals of Waterdeep

    STR: 8 DEX: 10 CON: 13
    INT: 16 WIS: 20 CHA: 14

    Role: Support and Gold Find
    Eligible for Patrons: Mirt, Strahd
    Slot: 7 (Minsc)


    Dungeons & Dragons Gazrick

    III. Gazrick's Design

    Comedian, actor, voice over artist, writer, and graduate of Second City's Advanced Directing Program, Masood Haque has extensive performance experience. He appeared as a special guest on two special Rivals one shots before joining the cast as a full time member in Season 7. And now we are excited to have him join the Rivals as our latest Champion!

    Harnessing the magic of all things cold, Gazrick Nomrad brings a wealth of frost-based spells to the formation. He'll defend himself by attacking enemies with Frostbite, while forming a Frosty Friendship with all Champions in a snowflake shape around his position to increase their damage. His chilly attacks cause Armor Ablation, helping reduce how much damage is needed to harm armor-based enemies. And he'll use his druidic powers to Control Weather causing enemies to take additional damage when it's snowing. But Gazrick is more comfortable as a Travelling Merchant, using his business skills to help his friends find more gold as they are out on an adventure! It may seem strange for a Champion to travel with a portable merchandise stall, but Gazrick insists that it's not weird.

    Gazrick's three specializations allow him to boost either his gold find, armor ablation stack duration, or the damage caused by snow. If there isn't enough cold, his Ultimate will summon a Sleet Storm that changes the weather in that area to snow, causing enemies to take massive damage and making the terrain difficult with a coating of slick ice!

    IV. Gazrick's Abilities

    Basic Attack

    • Frostbite — Gazrick attacks the closest enemy with a magic attack that causes one hit, and a 50% chance that the enemy is stunned for 2 seconds.

    Formation Abilities

    • Frosty Friendship — Gazrick increases the damage of all Champions in a snowflake shape. (His column and in the 2 diagonal lines intersecting his formation slot.) The damage bonus depends on how far away they are from Gazrick, with the effect increasing for each slot.
    • Travelling Merchant — Gazrick now travels with a portable stall to sell his merch. Increase the gold find bonus by 100% for each Rivals of Waterdeep member in the formation, including himself
    • Armor Ablation — Gazrick's cold attacks lowers an enemy's armor threshold by 15% for 30 seconds. This only applies to armored enemies. Multiple hits stack (up to 60 times), but each stack tracks its own duration.
    • Control Weather — Gazrick causes enemies to take an additional +200% damage in areas where it is snowing.

    Specializations

    • Genius with Gold — Gazrick increases the effect of Travelling Merchant by +200%.
    • Aim Around Armor — Gazrick increases the duration of Armor Ablation by +100%.
    • Finesse with Frost — Gazrick increases the effect of Control Weather by +200%.

    Ultimate Ability

    • Sleet Storm — Gazrick attacks with sleet falling from the sky. The attack is centered on the closest enemy, dealing ultimate AOE damage in a large radius and creating an area of slick ice that lasts for 30 seconds. Enemies that encounter the difficult terrain have their movement slowed by 50% while they travel through it. A second after the attack the area's weather changes to snow until the area changes.

    V. Gazrick’s Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Frosty Friendship
    Slot 4: Travelling Merchant
    Slot 5: Control Weather
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    The Rivals of Waterdeep company continue to join our Champion roster, and we're very excited for Gazrick to help you get all your Idle Champions business done! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

    What do you think about Gazrick? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    Updates:

    Dungeons & Dragons Archdruid Gazrick

    The Archdruid Gazrick Skin & Feat pack is available in the in-game store starting April 6th!
    September 24th, 2021
    Idle Champion Spotlight: D’hani 
    Posted in Idle Champions.

    Some monks spend every moment they can honing their combat skills, but this Champion would prefer to paint people over pummeling them!

    D’hani is an aarakocra monk who traveled to Waterdeep looking for a more exciting life, and she’s certainly found it with the Rivals of Waterdeep! While she would rather enjoy her artistic pursuits, she also will not hesitate to use every part of her body to swiftly defeat anyone who puts her new friends in danger. She joins the Champions, as well as her fellow Rivals Shaka and Selise, next week during Highharvestide!

    I. D’hani

    Dungeons & Dragons D'hani LaTia

      Moving to Waterdeep provided D’hani with more of the opportunities she was searching for after living in Chult. At first, she took a job as a mercenary with the Cassalanter family and tasked with infiltrating and spying on the Rivals. As her familiarity and friendship with the Rivals grew, she preferred to stay with them and continue to help with their adventures. Her skills in combat are impressive, and while she never means to kill anyone, she gets carried away in the thrill of battle where even the most flashy combat maneuvers can be deadly!


    D’hani’s love of painting infuses her fighting style with both color and tactics. She becomes more powerful the more her Rivals family is at her side. When you want to add her to your formation, you can swap her with Bruenor (Slot 1)

    II. D’hani’s Stats

    Race: Aarakocra Alignment: Chaotic Good
    Gender: Female Pronouns: She/Her
    Class: Monk (Kensei) Age: 10
    Affiliation: Rivals of Waterdeep

    STR: 11 DEX: 20 CON: 14
    INT: 11 WIS: 20 CHA: 7

    Role: DPS and Gold Find
    Eligible for Patrons: Mirt, Vajra
    Slot: 1 (Bruenor)


    Dungeons & Dragons D'hani

    III. D’hani's Design

    We were very excited to have the opportunity to work with LaTia Jacquise, who is the Community Relations Coordinator for Monte Cook Games. She is a prolific writer, developer, and streamer with many years of experience in the TTRPG space, with recent contributions to D&D Beyond, DMs Guild, and the Into the Mother Lands RPG. Along with her work as both a player and DM on Rivals of Waterdeep, LaTia can be seen on a variety of streams and shows, including as a cast member for Tampo and a guest on the Dimension 20 show Adventuring Academy.

    With a brush in one hand and her other hand prepared to punch, D’hani is ready to Paint Them Red one way or another! She’ll use every color in the rainbow when on the attack. Her Way of the Brush means each time she gets to practice painting an enemy, her skills grow even more deadly! Put this deadly bird into your formation and she'll take down all of your enemies!

    IV. D’hani's Abilities

    Basic Attack

    • Fists of Fury — D'hani attacks a random painted enemy. If no enemies are painted, D'hani attacks the nearest enemy.

    Formation Abilities

    • Paint Them Red — When D'hani attacks she paints the enemy red, and can paint an enemy up to three times. D'hani's damage is increased by 100% for each stroke of paint she applies, stacking additively.
    • Friendly Rivalry — D'hani is more confident when her friends are around, so her damage is increased by 100% for each Rival of Waterdeep in the formation, stacking multiplicatively.
    • Way of the Brush — D'hani's damage is increased by 100%, and she keeps track of the total number of enemies she has painted across all time - this count persists between resets. D'hani's practice with layers of paint increases as the total number of painted enemies increases, and at certain milestones she gains another Layer of Way of the Brush, which increases this effect by an additional 100%, stacking multiplicatively. Once D'hani reaches Layer 10, each additional enemy painted increases the buff by 0.03% additively.

    Specializations

    • Splash of Yellow — Enemies D'hani paints also gain a splash of yellow, with a max of 1 application per enemy. Enemies painted in this way drop 200% more gold when they are killed, regardless of who kills them.
    • Stroke of Green — Enemies D'hani paints also gain a stroke of green, with a max of 1 application per enemy. Enemies painted in this way cause D'hani's attacks against them to damage nearby enemies as well at 50% damage. This effect does not chain, but does apply 1 stack of red and a stroke of green to the enemies it damages.
    • Blotch of Blue — Enemies D'hani paints also gain a blotch of blue, with a max of 1 application per enemy. Enemies painted in this way are stunned for 2 seconds when D'hani attacks them and boss enemies painted in this way take 400% more damage from all attacks.

    Ultimate Ability

    • Flurry of Brushes — D'hani pulls a quiver of sharpened paintbrushes from her robes and flings them out at 5 random enemies. They deal damage and apply D'hani's paints to all enemies they hit! If multiple brushes hit an enemy, it will gain multiple stacks of red paint if possible.

    V. D'hani’s Equipment



    Slot 1: Self DPS
    Slot 2: Self DPS
    Slot 3: Painter’s Smock
    Slot 4: Sash
    Slot 5: Ultimate Damage
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We’re thrilled to have another member of Rivals of Waterdeep in our Champion roster and can’t wait to see D’hani painting her way into your formation! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

    What do you think about D’hani? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    June 9th, 2021
    Idle Champions: Dragondown 4 
    Posted in Idle Champions.

    At the mouth of the River Mirar in the northwest of the Sword Coast lies the port city of Luskan, also known as the City of Sails. Officially governed by the five High Captains, Luskan is actually secretly run by Jarlaxle Baenre and the Bregan D'aerthe.

    And they need your help.

    While celebrating the Summer Solstice with a smaller scale version of Waterdeep's Dragondown festival, Luskan has managed to draw the attention - and the wrath - of a Bronze Dragon and their kin...

    Dragondown 4 introduces Selise Astorio, Human Paladin of the Rivals of Waterdeep, and brings back Nova, the knowledge-hungry Genasi Warlock from High Rollers: Aerois, and Korth, the ruthless Lizardfolk Fighter. Players have until Monday, June 21st at 12PM Pacific to complete their 4 unlocks and objectives.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    I. New Champion: Selise

    Dungeons & Dragons Selise Tanya DePass

      With steadfast confidence and a knowing smirk, Selise is ready to jump into battle whenever necessary, though afterward, she may pine for a hot bath. She keeps her wife’s ring on a chain around her neck and her well-worn Psychomancy shield on her arm. Despite losing her connection to her God after dispatching the one she swore vengeance upon, Selise continues to try to help those in need, even if sometimes she takes the morally gray path.


    Selise knows a thing or two about using her shield, and can change her stance with that shield to buff the party in a variety of ways. When you want to add her to your formation, you can swap her with Arkhan (Slot 12)

    II. Selise’s Stats

    Race: Human Alignment: Lawful Neutral
    Class: Paladin Gender: Female
    Age: 42 Affiliation: Rivals of Waterdeep

    STR: 19 DEX: 11 CON: 11
    INT: 15 WIS: 13 CHA: 15

    Role: Tanking and Support
    Eligible for Patrons: Strahd von Zarovich, Zariel
    Slot: 12 (Arkhan)


    Selise's Design

    Using her Divine Sense to detect enemies around her, Selise can leverage that knowledge to better prepare for battle. She prefers to be in the front lines of a formation, increasing the damage of those behind her and offering extra buffs depending on her current shield stance. When the time is right to strike, her Thunderous Smite will decimate an entire group of foes!

    For more information on Selise and her abilities, check out her Champion Spotlight!


    Year Four Variants


    • Stalwart Supporters — Selise starts in the formation. She can be moved or removed. Only Champions with STR of 13 or higher can be used.
        Getting to know Selise: Each time you trigger her ultimate attack, she switches shield stances. Each shield stance (Aggressive, Wall, Deflect, and Last Resort) changes the way her normal attack works, and also how Divine Sense buffs Champions in the two columns behind her.
    • Reach Area 75.
    • Tears of Tyr — - Selise starts in the formation. She can be moved or removed. While in outdoor areas, rain falls, increasing the speed and attack damage of enemies by 100%. Champions' base attack cooldowns are increased by 1 second. Only Champions with a WIS of 13 or higher can be used.
        Getting to know Selise: Keep Selise in her Aggressive shield stance to keep Champions attacking as quickly as possible!
    • Reach Area 125.
    • The Endless Claws — Selise starts in the formation. She can be moved or removed. Crawling Claws appear in each area (3 after the first wave). They deal 200% additional damage. When a Crawling Claw is destroyed by anyone other than Selise Astorio, it immediately respawns and continues its attack! Crawling Claws do not count towards quest progress, nor do they drop any gold.
        Getting to know Selise: Her Last Resort shield stance is optimal for this variant, as it has a small AOE. Using her ultimate to switch between Last Resort and Aggressive shield stances will trigger Thunderous Smite, allowing her to attack even more enemies and clear the field of Crawling Claws!.
    • Reach Area 175.
    For information on previous years' variants, check out the Dragondown 3 blog.
    June 4th, 2021
    Idle Champion Spotlight: Selise 
    Posted in Idle Champions.

    This relentless paladin will protect those she cares for, and her shield is just as deadly as it is defensive!

    Selise Astorio is a human paladin who started on her path of vengeance after the death of her wife. During her travels she joined the Rivals of Waterdeep despite her initial misgivings, and now does what she can to protect them with all of her considerable power. She joins the Champions, as well as her fellow Rival Shaka, next week during Dragondown!

    I. Selise

    Dungeons & Dragons Selise Tanya DePass

      With steadfast confidence and a knowing smirk, Selise is ready to jump into battle whenever necessary, though afterwards she may pine for a hot bath. She keeps her wife’s ring on a chain around her neck, and her well worn Psychomancy shield on her arm. Despite losing her connection to her God after dispatching the one she swore vengeance upon, Selise continues to try to help those in need, even if sometimes she takes the morally gray path.


    Selise knows a thing or two about using her shield, and can change her stance with that shield to buff the party in a variety of ways. When you want to add her to your formation, you can swap her with Arkhan (Slot 12)

    II. Selise’s Stats

    Race: Human Alignment: Lawful Neutral
    Class: Paladin Gender: Female
    Age: 42 Affiliation: Rivals of Waterdeep

    STR: 19 DEX: 11 CON: 11
    INT: 15 WIS: 13 CHA: 15

    Role: Tanking and Support
    Eligible for Patrons: Strahd von Zarovich, Zariel
    Slot: 12 (Arkhan)


    Dungeons & Dragons Selise

    III. Selise's Design

    As the founder and Director of I Need Diverse Games, part of the development team behind Into The Mother Lands, and a prolific writer and consultant on a variety of projects, we were very excited to work with Tanya DePass to bring her Rivals of Waterdeep character to life in Idle Champions! Selise Astorio has gone on an amazing, complex journey over the last 10 seasons of the show, and it was important to reflect that in the multiple ways she has to protect her fellow Champions.

    Using her Divine Sense to detect enemies around her, Selise can leverage that knowledge to better prepare for battle. She prefers to be in the front lines of a formation, increasing the damage of those behind her and offering extra buffs depending on her current shield stance. When the time is right to strike, her Thunderous Smite will decimate an entire group of foes!

    IV. Selise's Abilities

    Basic Attack

    • Sword and Board — Selise leaps out and attacks the nearest enemy. This attack has a bonus effect based on her current stance:
      • Aggressive: Bash the enemy before attacking them, stunning them for 2 seconds. This can cause hits- and armor-based enemies to take two hits.
      • Wall: Take 25% less damage from all attacks for the next 5 seconds.
      • Deflect: Damage all enemies in a small AOE if Reflective Shield is chosen and gain one charge of deflection for each enemy hit.
      • Last Resort: Damage and knock back all enemies in a small AOE.

    Formation Abilities

    • Divine Sense — Selise increases the damage of Champions in the two columns behind her by 100%. This ability has a bonus effect based on Selise's current shield stance, which can be changed by using her Ultimate Attack:
      • Aggressive: Champions affected by Divine Sense have their base attack cooldowns reduced by 0.5s.
      • Wall: Champions in the same column as Selise take 25% less damage from melee attacks; this stacks multiplicatively with Selise's normal attack Wall-stance buff on herself.
      • Deflect: Champions affected by Divine Sense take 25% less damage from ranged and magical attacks.
      • Last Resort: Selise's overwhelm point is increased by 15.
    • Shield of Psychomancy — While in Aggressive stance, every 4th attack instead of her normal attack, Selise will toss her shield in an arc targeted at the farthest enemy. It deals damage and stuns all enemies hit for 2 seconds, and the effect of Divine Sense is increased by 50% for each enemy hit until Selise attacks with Shield of Psychomancy again or changes stances.
    • Vow of Vengeance — While not in Aggressive stance, Selise increases the effect of Divine Sense by 100% for each enemy attacking her, stacking additively.
    • Thunderous Smite — When switching from Last Resort to Aggressive stance, Selise channels the divine power of Tyr and attacks a random enemy with her sword, dealing BUD-based AoE damage and BUD-based chaining lightning damage from the enemy struck to five nearby enemies. This effect can only trigger every 180 seconds.

    Specializations

    • Relentless Avenger — While in Wall stance, Selise cannot be stunned. Any enemy that attempts to stun Selise is instead stunned themselves for 4 seconds, if they can be stunned.
    • Reflective Shield — While in Deflect stance, Selise can deflect ranged and magical projectiles back at the enemies that shot/cast them, completely negating their damage and dealing 6 seconds of BUD-based damage. She can deflect one attack for each charge of deflection she has, and gains deflection stacks by attacking while in Deflect stance.
    • Mithral Skin — While in Last Resort stance, Selise takes less damage the more damaged she is. At 80%+ health she takes normal damage, but below 80% she receives a damage reduction bonus equal to 80% - her current health percentage.
    • Tyr's Eyes — Increase the range of Divine Sense to affect the three columns behind Selise rather than just two.

    Ultimate Ability

    • Shield Stance — As a stalwart tank, Selise knows a thing or two about using a shield. She can subtly change her shield stance to buff the party in different ways depending on what the situation calls for. Using this ability rotates her stance through the following options in order, then looping when reaching the end: Aggressive -> Wall -> Deflect -> Last Resort

    Champion Rebalance

    Selise Astorio received the following changes as part of an update on October 8th 2021:
    • Increase to the duration of her Wall Stance damage reduction buff to 10 seconds
    • Increase the base effect value of Vow of Vengeance from 100% to 200%
    • Update to happen in version 406+ : Last Resort stance also increases the effect of Vow of Vengeance by 200%

    V. Selise’s Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: Increase Max Health
    Slot 4: Divine Sense
    Slot 5: Shield of Psychomancy
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We’re excited to continue to bring the Rivals into our Champion roster, and can’t wait to see Selise offering her tanking and support abilities in your formations! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

    What do you think about Selise? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

    April 28th, 2021
    Idle Champions: The Running 4 
    Posted in Idle Champions.

    A young elven wizard is on a pilgrimage to the Grandfather Tree, and she has hired the Champions to escort her.

    The wizard has foreseen an acorn falling from the tree - an extraordinary and truly rare occurrence - and she hopes to collect the holy relic to take to Silverymoon.

    Yet as the party ventures forth, the very forest itself resists them, while elves from the Feywild and the Underdark seek to claim the acorn for themselves...

    The Running 4 introduces Shaka, Tiefling Celestial Warlock of Rivals of Waterdeep, and brings back Krydle, the charismatic half-elf rogue of the Heroes of Baldur's Gate, Spurt, the beloved shortlived Kobold. Players have until Monday, May 10th at 12PM Pacific to complete their The Running 4 unlocks and objectives.

    For more information about Year 4 Events and how they work, please check out our Year 4 Events Dev Blog.

    I. New Champion: Shaka

    Dungeons & Dragons Shaka Shareef Jackson

      As a member of Rivals of Waterdeep, Shaka is always looking for the latest adventure and the latest puzzle. His party has encountered mysteries and foes throughout Waterdeep, Candlekeep, Icewind Dale, and Avernus. Their base of operations is located in the Trollskull Manor in Waterdeep where a brain in a jar named Brian stands watch.


    Shaka is here to help, using his keen intellect to solve the Celestial Puzzle and bolstering his allies with Celestial Resistance. When you want to add him to your formation, you can swap him with Makos (Slot 9).

    II. Shaka’s Stats

    Race: Tiefling Alignment: Neutral Good
    Class: Warlock (Celestial) Gender: Male
    Age: 29 Affiliation: Rivals of Waterdeep

    STR: 10 DEX: 16 CON: 15
    INT: 16 WIS: 13 CHA: 16

    Role: Support & Healing
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
    Slot: 9 (Makos)


    Shaka's Abilities

    Shaka is a Support and Healing Champion. He can boost damage with A Celestial Puzzle, provide shielding with Celestial Resistance, and further amplify his abilities through specialization choices.

    If more direct action is needed, Shaka can summon a Wall of Light as his Ultimate Ability and choose to Blind or Disintegrate enemies. The Blinding Wall of Light will push enemies away from the formation and cause their attacks to miss, while the Disintegrating Wall of Light will kill or damage those attempting to do his friends harm!

    For more information on Shaka and his abilities, check out his Champion Spotlight!


    Year Four Variants


    • The Web Was On The Wall — Giant Spiders appear in each area. Whenever a Champion destroys a Giant Spider, they become webbed (stunned) for 3 seconds. Gold Find is reduced by 99%.
    • Reach Area 75.
    • Shaka's Puzzle — Shaka starts in the formation, he can be moved. Only Shaka and the Champions who match the tag for their slot from Shaka's A Celestial Puzzle ability can deal damage; Shaka's A Celestial Puzzle starts out unlocked.
        Getting to know Shaka: Shaka's main ability is A Celestial Puzzle. It will tag 4 random slots with a specific tag. When you solve the puzzle and place a Champion that matches the tag, A Celestial Puzzle buffs the damage of the entire party by 100%. Match all the tags to give your party the biggest boost.
    • Reach Area 125.
    • Lolth's Blessing — A Drow Wizard spawns in each area, with the Blessing of Lolth: 8 armored hit points that must be cleared before they can be killed. While the Drow Wizard is alive, all Drow enemies deal 300% additional damage and move 100% faster.
    • Reach Area 175.
    For information on previous years' variants, check out the The Running 3 blog.
    April 23rd, 2021
    Idle Champion Spotlight: Shaka 
    Posted in Idle Champions.

    A puzzle master arrives to help unravel all your mysteries!

    Sharafka aka 'Shaka' is a tiefling celestial warlock from the Rivals of Waterdeep, who brings a love of mazes while protecting his friends from monsters. He joins the Champion ranks next week during The Running!

    I. Shaka

    Dungeons & Dragons Shaka Shareef Jackson

      As a member of Rivals of Waterdeep, Shaka is always looking for the latest adventure and the latest puzzle. His party has encountered mysteries and foes throughout Waterdeep, Candlekeep, Icewind Dale, and Avernus. Their base of operations is located in the Trollskull Manor in Waterdeep where a brain in a jar named Brian stands watch.


    Shaka is here to help, using his keen intellect to solve the Celestial Puzzle and bolstering his allies with Celestial Resistance. When you want to add him to your formation, you can swap him with Makos (Slot 9).

    II. Shaka’s Stats

    Race: Tiefling Alignment: Neutral Good
    Class: Warlock (Celestial) Gender: Male
    Age: 29 Affiliation: Rivals of Waterdeep

    STR: 10 DEX: 16 CON: 15
    INT: 16 WIS: 13 CHA: 16

    Role: Support & Healing
    Eligible for Patrons: Mirt the Moneylender, Vajra Safahr, Strahd von Zarovich, Zariel
    Slot: 9 (Makos)


    Dungeons & Dragons Shaka

    III. Shaka's Design

    It’s been truly wonderful to work with Shareef Jackson, a passionate STEM diversity advocate and founder of Math Looks Good LLC, which provides math and physics tutoring services. He’s been featured in the New York Times, the Smithsonian, the Guardian, NPR, Scientific American, and MacLean's talking about science and technology. Shareef has been on Rivals of Waterdeep not just as the tiefling warlock Shaka, but stepping into the Dungeon Master role for two of their seasons!

    While helping his adopted family through Avernus, Shaka made a pact with the Celestial Kagoya and now uses those powers to focus on healing and support. He can boost damage with A Celestial Puzzle, provide shielding with Celestial Resistance, and further amplify his abilities through specialization choices.

    If more direct action is needed, Shaka can summon a Wall of Light and choose to Blind or Disintegrate enemies. The Blinding Wall of Light will push enemies away from the formation and cause their attacks to miss, while the Disintegrating Wall of Light will kill or damage those attempting to do his friends harm!

    IV. Shaka's Abilities

    Basic Attack

    • Eldritch Blast — A beam of crackling green shoots towards an enemy, dealing damage.

    Formation Abilities

    • A Celestial Puzzle — Shaka attempts to solve a celestial puzzle with the potential for great rewards. Four random slots in the formation are assigned a random tag. For each Champion in those slots that match the slot's tag, Shaka buffs the party by 100%, stacking multiplicatively. Tags pull from a fixed set of odds, with two being "easy", one "medium", and one "hard";
      • Easy: male, female (non-binary Champions count in either)
      • Medium: support, dps, gold
      • Hard: human, kobold, elf, dwarf, tiefling
    • Celestial Resistance — Shaka adds 10 temporary hit-points to the entire party when changing areas. This is increased by 25% for each A Celestial Puzzle slot that is filled properly, stacking additively (ie. +100% with 4 slots filled properly). This ability can be buffed by upgrades, equipment, and feats.
    • Feats or Famine — Shaka increases the effect of A Celestial Puzzle by 20% for each puzzle slot he's adjacent to, stacking multiplicatively. This ability can be buffed by equipment and feats. Buffs apply to the post-stack value.

    First Specializations

    The first set of specializations deal with the ability A Tough Puzzle:
    • Sunday Edition — A fifth slot in the formation is assigned a random tag and can be matched to further increase A Celestial Puzzle.
    • Better Luck Next Time — The slots chosen for A Celestial Puzzle are rerolled. Note that the rerolled slots and tags are consistent for the adventure, so you can't use Potions of Specialization to repeatedly reroll for different slots (if you do respec and pick the other spec will swap back to the original slots/tags).

    Second Specializations

    Another set of specializations determine how Shaka’s Ultimate works:
    • Blinding Wall of Light — Unlocks the Blinding Wall of Light ultimate, which pushes enemies back and then appears near the formation and causes enemies that pass through it to miss with most of their attacks.
    • Disintegrating Wall of Light — Unlocks the Disintegrating Wall of Light ultimate, which appears close to where enemies spawn and can cause enemies that pass through it to instantly be killed; enemies not killed take additional damage for the next little while.

    V. Shaka's Equipment



    Slot 1: Global DPS
    Slot 2: Global DPS
    Slot 3: A Celestial Puzzle
    Slot 4: Celestial Resistance
    Slot 5: Feast or Famine
    Slot 6: Ultimate Cooldown

    VI. Conclusion

    We’re very excited to have Shaka joining Idle Champions, and excited to see him lending his skills to the rest of the Champions! What do you think about Shaka? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

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