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September 24th, 2021
Idle Champion Spotlight: D’hani 
Posted in Idle Champions.

Some monks spend every moment they can honing their combat skills, but this Champion would prefer to paint people over pummeling them!

D’hani is an aarakocra monk who traveled to Waterdeep looking for a more exciting life, and she’s certainly found it with the Rivals of Waterdeep! While she would rather enjoy her artistic pursuits, she also will not hesitate to use every part of her body to swiftly defeat anyone who puts her new friends in danger. She joins the Champions, as well as her fellow Rivals Shaka and Selise, next week during Highharvestide!

I. D’hani

Dungeons & Dragons D'hani LaTia

    Moving to Waterdeep provided D’hani with more of the opportunities she was searching for after living in Chult. At first, she took a job as a mercenary with the Cassalanter family and tasked with infiltrating and spying on the Rivals. As her familiarity and friendship with the Rivals grew, she preferred to stay with them and continue to help with their adventures. Her skills in combat are impressive, and while she never means to kill anyone, she gets carried away in the thrill of battle where even the most flashy combat maneuvers can be deadly!


D’hani’s love of painting infuses her fighting style with both color and tactics. She becomes more powerful the more her Rivals family is at her side. When you want to add her to your formation, you can swap her with Bruenor (Slot 1)

II. D’hani’s Stats

Race: Aarakocra Alignment: Chaotic Good
Gender: Female Pronouns: She/Her
Class: Monk (Kensei) Age: 10
Affiliation: Rivals of Waterdeep

STR: 11 DEX: 20 CON: 14
INT: 11 WIS: 20 CHA: 7

Role: DPS and Gold Find
Eligible for Patrons: Mirt, Vajra
Slot: 1 (Bruenor)


Dungeons & Dragons D'hani

III. D’hani's Design

We were very excited to have the opportunity to work with LaTia Jacquise, who is the Community Relations Coordinator for Monte Cook Games. She is a prolific writer, developer, and streamer with many years of experience in the TTRPG space, with recent contributions to D&D Beyond, DMs Guild, and the Into the Mother Lands RPG. Along with her work as both a player and DM on Rivals of Waterdeep, LaTia can be seen on a variety of streams and shows, including as a cast member for Tampo and a guest on the Dimension 20 show Adventuring Academy.

With a brush in one hand and her other hand prepared to punch, D’hani is ready to Paint Them Red one way or another! She’ll use every color in the rainbow when on the attack. Her Way of the Brush means each time she gets to practice painting an enemy, her skills grow even more deadly! Put this deadly bird into your formation and she'll take down all of your enemies!

IV. D’hani's Abilities

Basic Attack

  • Fists of Fury — D'hani attacks a random painted enemy. If no enemies are painted, D'hani attacks the nearest enemy.

Formation Abilities

  • Paint Them Red — When D'hani attacks she paints the enemy red, and can paint an enemy up to three times. D'hani's damage is increased by 100% for each stroke of paint she applies, stacking additively.
  • Friendly Rivalry — D'hani is more confident when her friends are around, so her damage is increased by 100% for each Rival of Waterdeep in the formation, stacking multiplicatively.
  • Way of the Brush — D'hani's damage is increased by 100%, and she keeps track of the total number of enemies she has painted across all time - this count persists between resets. D'hani's practice with layers of paint increases as the total number of painted enemies increases, and at certain milestones she gains another Layer of Way of the Brush, which increases this effect by an additional 100%, stacking multiplicatively. Once D'hani reaches Layer 10, each additional enemy painted increases the buff by 0.03% additively.

Specializations

  • Splash of Yellow — Enemies D'hani paints also gain a splash of yellow, with a max of 1 application per enemy. Enemies painted in this way drop 200% more gold when they are killed, regardless of who kills them.
  • Stroke of Green — Enemies D'hani paints also gain a stroke of green, with a max of 1 application per enemy. Enemies painted in this way cause D'hani's attacks against them to damage nearby enemies as well at 50% damage. This effect does not chain, but does apply 1 stack of red and a stroke of green to the enemies it damages.
  • Blotch of Blue — Enemies D'hani paints also gain a blotch of blue, with a max of 1 application per enemy. Enemies painted in this way are stunned for 2 seconds when D'hani attacks them and boss enemies painted in this way take 400% more damage from all attacks.

Ultimate Ability

  • Flurry of Brushes — D'hani pulls a quiver of sharpened paintbrushes from her robes and flings them out at 5 random enemies. They deal damage and apply D'hani's paints to all enemies they hit! If multiple brushes hit an enemy, it will gain multiple stacks of red paint if possible.

V. D'hani’s Equipment



Slot 1: Self DPS
Slot 2: Self DPS
Slot 3: Painter’s Smock
Slot 4: Sash
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown

VI. Conclusion

We’re thrilled to have another member of Rivals of Waterdeep in our Champion roster and can’t wait to see D’hani painting her way into your formation! If you want to find out more about all the Rivals of Waterdeep you can check out their shows as livestreams or podcasts!

What do you think about D’hani? If you have feedback, let us know in a Community Q&A or Champion feedback post on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

September 22nd, 2021
Idle Champions: Wild Beyond the Witchlight Campaign 
Posted in Idle Champions.

Once every eight years a very special event brings joy to one settlement after the next. This magical extravaganza is filled with delight, whimsy, and a wicked bit of danger...welcome to the Witchlight Carnival!

Our latest update for Idle Champions launches our adventure from The Wild Beyond the Witchlight, including first tier of Blessings for the campaign!

New Campaign

The Wild Beyond the Witchlight campaign is a fantastic romp into the Plane of Faerie, which is just as dangerous as it is beautiful.

To unlock The Wild Beyond the Witchlight campaign, you must have completed 75 adventures or variants in other campaigns. Additionally, the target areas are higher than normal, reflecting the challenges of the Feywild. The target for our first adventure Tall Tales is area 150. From there, each new adventure's target goes up by 50 areas from the previous adventure, and the variants are each 50 areas higher than the base adventure, or the variant before it.

Grab your tickets, it's time to get on the ride...

New Blessings

When the Champions begin their romp through the Carnival, they'll be working to amuse and entertain Corellon Larethian in order to earn their favor. Tier 1 Blessings for The Wild Beyond the Witchlight campaign will go live with today's update, with three local Blessings to help the Champions in the Feywild, and one global Blessing to bring the magic of the Carnival wherever you go.



Tall Tales

What better way to enjoy a carnival than with a trio of excited kids? The Champions are chaperoning Nat, Jenks and Squiddly to enjoy the wonders of the Witchlight Carnival, and before bed one night the children enjoy telling stories to Sgt Knox about all their previous adventures. But kids like to embellish. A lot.
Reach area 150.
  • Variant: Nightmare Rats! — Learn about the history of the Champions with Jenks & Squiddly at your side as they join the formation. Meanwhile Burning Rats appear in each area, but they don't drop gold or count towards quest progress.
  • Reach area 200.

The Witchlight Carnival

Too excited to listen to the Champions, Jenks & Squiddly have snuck away to get into the Carnival early. It'd be easier to find the kids if there wasn't other chaos to deal with!
Reach area 200.
  • Variant: A Monarch Among Us — Uncover the mysteries of the Witchlight Carnival with the help of Nat in your formation.
    • Enemies move 100% faster & deal 100% additional damage.
    • Gold Find is reduced by 99%.
    • Reach area 250.


Fantastic New Outfits

Some of the Champions are already dressed for the Carnival! Witchlight Delina delights in bright pinks, purples and greens with a gorgeous set of butterfly wings, and can be collected during our Fourth Anniversary Celebration!



There are also two new Feywild inspired skins available in the store; Witchlight Calliope is ready to join the bards in the big top as part of the Founders Pack IV, while Orkira is enamored with painted wings and sweet treats in her own Witchlight Orkira Theme Pack. Finally, you can collect a code to unlock Witchlight Spurt by tuning into our two days of streaming on The CNE Twitch Channel!

We hope you enjoy this new Feywild infused campaign, and would love to hear about your experiences with the Witchlight Carnival on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

September 22nd, 2021
Idle Champions: Fourth Anniversary Celebration 
Posted in Idle Champions.

A new Campaign, exciting new Blessings, a lot of Trials, many streamed celebrations, Daily Rewards, and even more! It's time for our Fourth Anniversary Celebration!

If you're interested in learning more about what's coming with this week's update, you've come to the right place...

Fourth Anniversary Celebration

It's been a fantastic year for Idle Champions, and we're excited to celebrate with our Community this game we all love! In our fourth year, we've rolled out quite a few features and systems, including our first co-operative multiplayer campaign: Trials of Mount Tiamat. We also released two Evergreen Champions, started a new campaign, launched on Epic Games Store, and ran a 6-week interactive livestream experience. All that certainly deserves a celebration, right?

Dungeons & Dragons Fourth Anniversary Daily Rewards

Daily Rewards

Every day during the Fourth Anniversary Celebration you can log in and open a new Birthday chest, but each chest is only available for 24 hours! Each chest contains 5 awesome items, hand-picked by the team here at Codename Entertainment to help you in your adventures. If you get goodies in those chests for content you have not yet unlocked, then your account will retain those items and save them for you to enjoy when you have unlocked those systems in the game!

Once you have claimed at least four daily Birthday chests, you unlock an exclusive Witchlight Delina skin, an epic Delina feat, and 5 gold chests!

Dungeons & Dragons Anniversary Witchlight Part 1

The Wild Beyond the Witchlight, Part 1

This week's content update brings the debut of a new campaign, The Wild Beyond the Witchlight! Check out the full The Wild Beyond the Witchlight blog post coming later today for details about the new adventures and variants filled with the wonder and danger of the Feywild!

Dungeons & Dragons Fourth Anniversary Celebration Blessings

Blessings Update

With a new campaign comes new Blessings, and we've also added more tiers of Blessings to other campaigns! You can find out all the details of each of the new local and global Blessings in the game, but here's an overview of the new tiers that are available:
  • Grand Tour of the Sword Coast - Tier 5
  • Tomb of Annihilation - Tier 5
  • Waterdeep: Dragon Heist - Tier 4 & 5
  • Descent into Avernus - Tier 4 & 5
  • Icewind Dale: Rime of the Frostmaiden - Tier 2 & 3
  • The Wild Beyond the Witchlight - Tier 1
Dungeons & Dragons Fourth Anniversary Celebration Spurt Key Art

Days Of Streaming

Our Twitch Channel has two days of anniversary celebration streams to enjoy! From 9am-4pm Pacific on Wednesday September 22nd and Thursday September 23rd you can watch special Q&A streams, interview shows, an exciting musical performance, tons of giveaways and contests, and so much more!



New Gem Shop Skins

We've added the following skins to the gem shop, which are visible and available once you've unlocked the corresponding Champion:
  • Celestial Celeste
  • Pirate Chef Krull
  • Red Panda Briv
  • Red Panda Freely

New DLC Packs

New DLC Packs are now available, featuring bundles of epic skins, awesome equipment, and adorable familiars to help you on your adventures in the new year! Full details can be found in the in-game shop, but take a look at what's in store:



Founder's Pack IV - Calliope is all ready to perform at the Witchlight Carnival in her fantastic new outfit! Along with this exclusive new Witchlight Calliope skin, this pack includes an exclusive Campestri Familiar and a bevy of gold chests, gems, and potions!

New Sketching Hour Familiars - The Sketching Hour is a livestream featuring the creation of brand new creatures from three random rolls, and thanks to the votes of our community, two of these fantastic creations have become Familiars in the game! Check out Hoot the Overgrown Owlbear Fox Familiar and Clover the Flower Dragon Parrot Familiar, both packs including a stock of potions!

Witchlight Warden Skin & Feat Pack - With iridescent dragonfly wings and an ornate rapier, Witchlight Warden is more beautiful and fearsome then ever! Along with this exclusive new Witchlight Warden skin, this pack includes the Champion Warden, an Epic Feat for Warden, 7 Gold Warden chests, and 1 guaranteed Shiny Equipment Card!

Witchlight Orkira & The Phoenix Theme Pack - Wings and cotton candy for everyone! Along with this exclusive new Witchlight Orkira skin, this pack includes the Champion Orkira, her fierce Phoenix Familiar, an Epic Feat for Orkira, 1 Epic Potion of the Gold Hunter, and 16 Gold Orkira Chests with 2 Guaranteed Shiny Equipment Cards!

Feedback Wanted!

These changes are scheduled to go live later today. We very much look forward to your feedback, so please let us know what you think in a Community Q&A or feedback post on the Idle Champions Subreddit, a post on the Steam forums, or on the Official Idle Champions Discord!

September 15th, 2021
Idle Champions: Trials of Mount Tiamat 
Posted in Idle Champions.

Tiamat recently escaped to Faerûn and threatens to destroy the whole of reality. It's time for you and your Champions to take part in an epic battle to distract, disrupt, and destroy the Dragon Queen's forces in a last-ditch effort to banish Tiamat back to Avernus and save the world!

We are excited to challenge you and your Champions to the Trials of Mount Tiamat, our co-operative multiplayer campaign! Team up with four other players, battle the Queen of Chromatic Dragons over seven days, and earn epic loot to level up your gear to new heights. Read on to learn the basics and make sure you check out all the details in the full FAQ in the game!

Softcap Increase

Before we get into the Trials of Mount Tiamat, we're excited to announce that the softcap on all of our Champions has been increased! So if you have yet to complete Descent into Avernus, or you've been stuck at your wall for a spell, your Champions will be able to level up even further, with 470 new upgrades split across 87 Champions!

Dungeons & Dragons Trials of Mount Tiamat Logo Clear

What are the Trials of Mount Tiamat?

The Trials of Mount Tiamat is a new asynchronous co-operative multiplayer system that is unlocked once you complete the Descent into Avernus campaign. By playing through the Trials of Mount Tiamat, you can collect Scales of Tiamat, which you can use to upgrade your Epic items into Legendary rarity, imbuing them with new and unique powers!

How do I unlock this feature?

Before you can take part in Trials, you must have battled Tiamat and completed 'Elturel's Last Stand' in the Descent Into Avernus campaign. Then you need to complete the introductory adventure by clicking the Trials of Mount Tiamat campaign button on the campaign map. Once that is done, a new dialog will appear in the game which will let you create and join active Trials of Mount Tiamat campaigns.

How do I create or join a Trials of Mount Tiamat campaign?

On the main Trials of Mount Tiamat dialog screen, you can choose to create or join a campaign. If you're creating the campaign, you pick the campaign difficulty and the currency you will use to start it. Once you have created a campaign, you can select your Trial and nominate your Assault Front Champion. You will also see a campaign code you can give out if you want specific people to join your campaign. Pick a Trial to attempt, nominate your Assault Front Champion in order to "ready-up," and then wait for up to four additional players to join and "ready up" before you start.

If you're joining another campaign, you can view a list of available campaigns started by other players, or input a campaign code to join a specific one. You can filter by the difficulty of the campaign and/or the available Trials. You can only join campaigns that are at most one difficulty higher than the highest difficulty at which you have defeated Tiamat. Once you have joined a campaign you must pick a Trial to attempt and nominate your Assault Front Champion in order to "ready-up".

What are the "Trials" and how do I pick one?

The "Trials" are five unique adventures that take place on, around, or under Mount Tiamat. They focus on distracting, disrupting, and destroying the Dragon Queen's forces so the Assault Front Champions can engage her directly in order to banish her back to Avernus. The monsters and environments you battle in vary from Trial to Trial, and there are rewards for completing each Trial for the first time. Other than that, it doesn't make a difference which Trial you choose on any given week. Only one player can pick each Trial each week and everyone must choose a Trial before the campaign can begin.

What is an "Assault Front Champion" and how do I pick one?

When you join a campaign, you will select one of your roster's Champions to join the Assault Front. The Assault Front is where Champions directly engage Tiamat and attempt to reduce Tiamat's health to zero to force her into the Red Wizard's trap. Choose carefully, as you will be unable to use your chosen Assault Front Champion while the campaign is active! These Assault Front Champions will provide buffs to all players on the campaign based on their roles and their item level, so sending more popular, more powerful Champions to the Assault Front will result in higher buffs to each party.

What happens on my Trial Adventure?

The goal is to reduce Tiamat's health to zero and you do so by increasing your DPS contributions by doing your chosen Trial adventure. You can reset your Trial Adventure multiple times a day, but will always be forced to reset at the end of the day. This is because each day the battle against Tiamat gets harder! You start out on day one with a single, simple restriction on the adventure, such as "Only Champions with STR 10+ can be used." Each day a new restriction is added, making the fight to reach your daily area goal even harder. You will earn Bahamut favor by resetting your Trial Adventure, which can be converted to the permanent favor of your choice after the campaign has ended.

What rewards can I earn from the Trials of Mount Tiamat?

Dungeons & Dragons Trials of Mount Tiamat Scales


Every time you complete a campaign you receive Scales of Tiamat, which can be used to upgrade your epic items into Legendary rarity, imbuing them with new and unique powers! If you manage to bring Tiamat's health to zero and banish her back to Avernus, you will receive a bonus of 50% more Scales. You may also receive one or more Glory of Bahamut chests for defeating Tiamat. The higher the difficulty level of the campaign, the more Scales and Chests you can get!

There are also some one-time rewards you can receive. The first time you defeat Tiamat on each difficulty, your Scales of Tiamat reward will be multiplied by 3. Additionally, the first time you defeat Tiamat after taking part in each Trial, you will receive a special Wyrmspeaker Champion Skin!

Dungeons & Dragons Trials of Mount Tiamat Wyrmspeaker Lineup

Collect each of the Wyrmspeaker skins above by defeating Tiamat on each of the Trials!
  • The Mountain Trial for Wyrmspeaker Torogar
  • The Swamp Trial for Wyrmspeaker Makos
  • The Underground Trial for Wyrmspeaker Jarlaxle
  • The Forest Trial for Wyrmspeaker Krull
  • The Plains Trial for Wyrmspeaker Avren!


Dungeons & Dragons Trials of Mount Tiamat Nayeli and Baby Tiamat

Would you like to outfit more Champions in fantastic Wyrmspeaker garb? There are more Wyrmspeaker skins available in the in-game shop, including Wyrmspeaker Nayeli and her adorable Baby Tiamat Familiar! You can find Wyrmspeaker Nayeli in the Trials Founder’s Pack, which will appear in the shop once you have access to the Trials of Mount Tiamat.

We hope you enjoy this epic battle with one of the Forgotten Realms most iconic characters, and cannot wait to hear all the glorious tales of triumph as you team up with your friends on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!

September 1st, 2021
BW2: Generation 14 Pets are Here! 
Posted in Bush Whacker 2.

Gotta find 'em all!

A new selection of critters are now available to be your companions!

Those weirdly random abandoned eggs scattered all over Bushwhackia have been switched up and all new pets are ready to hatch when you accept the "Find an Egg" quest from Misty. She will also have all the Generation 14 eggs available to purchase for Bush Bucks during the "Find an Egg" quest.


Other changes to Misty and Hank for Generation 14:

  • Misty will no longer let players abandon Gen 13 pet eggs that they are hatching (they're now too rare). Only current generation pet eggs can be abandoned during hatching. Please note that if you're in the middle of hatching a pet, then that egg will still hatch into whatever pet it would have been before.

  • Generation 13 pet eggs can now be found in Quester's Satchels (with the same limitations as the Generation 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, and 12 eggs, which will still be available in satchels as well.)

  • Hank now sells a random assortment of hatched level 1 Generation 14 pets (instead of Generation 13) for Bush Bucks in his pet store.

PAGAS changes for Generation 14:

  • Generation 14 pet eggs are available to buy with DNA in the PAGAS store, once you have hatched at least five Generation 14 pets. This include 9 unique variations of the new pets.

  • The Pet Progress dialog now includes Generation 14 pets. Another 19 new pets that all players can unlock!

  • There are new PAGAS Pet Progress reward tiers for 800 and 850 unique pets for those avid collectors! A new title "Taxonomist of Bushwhackia", and 10 more Unique DNA, respectively.

  • You can now also trade down your rarer DNAs by talking to Vincent as choose the "I'd like to trade my DNA" then "I'd like to trade DOWN my DNA" chat options.

And now, without further ado, the information you've all been waiting for:

Generation 14 Pets:

  • Angerpillar
  • Prowler
  • Cruddy
  • Escargot
  • Puffer
  • Painted Frog
  • Bald Eagle
  • Mongoose
  • Impala
  • Orca
Comment on the new additions on the forum!
September 1st, 2021
Idle Champion Spotlight: NERDS 
Posted in Idle Champions.

Fighter (Orange), Ranger (Red), Bard (Green), Cleric (Yellow), Rogue (Pink), & Wizard (Purple), a fun and daring combination in a minecart to help you on your adventures!

Let the adventure together begin! Our latest, sweetest, Evergreen Champion is exclusive to D&D branded NERDS packages. Learn more about the collaboration at nerdscandy.com/dnd

I. NERDS

Dungeons & Dragons NERDs

    A spontaneous fighter, a creative ranger, and a daring rogue team up with a humorous bard, a deep-thinking wizard, and a logical cleric. Together, they form a sweet partnership! Each NERD has a role, but like all adventuring parties, they're better together!


The NERDS are a Support, DPS, Tanking, and Healing Champion whose abilities change depending on who drives the mining cart! When you want to add them to your formation you can swap them with Bruenor (Slot 1).

II. NERDS' Stats

Race: NERDS Alignment: Chaotic Neutral
Class: Fighter/Ranger/Bard/Cleric/Rogue/Wizard Gender: Nonbinary
Age: 38

STR: 9 DEX: 12 CON: 13
INT: 12 WIS: 11 CHA: 12

Role: Support, DPS, Tanking, Healing
Eligible for Patrons: none
Slot: 1 (Bruenor)


Dungeons & Dragons Nerds

III. NERDS' Design

We were super excited to chat with the NERDS team about the best way to bring NERDS to Idle Champions. We wanted to find a way to reflect the different personalities each NERD and their class has while highlighting their teamwork and true companionship as they adventure together.

The NERDS Chromatic Fanatic attack and Formation Abilities change based on who is driving the mining cart, and Shake the Box switches which NERD takes the lead! Specialization choices allow you to select one NERD to always lead the back.

This sweet Evergreen Champion is exclusive to D&D branded NERDS packages. DND x NERDS is a sweet collaboration between Dungeons & Dragons and NERDS. By entering your proof of purchase from your D&D branded NERDS packaging, you can unlock 1 of 7 custom D&D adventures, and get a code to unlock the NERDS Champion and 5 gold chests in Idle Champions of the Forgotten Realms! Learn more about the collaboration at nerdscandy.com/dnd.

IV. NERDS' Abilities

While all 6 NERDS are a part of this single Champion, only 3 NERDS are active at a time. Active means that they are visible in the minecart. When you use the Shake The Box Ultimate, the NERDS will shake around and a new set of 3 will become active. You can help to lock one of the 3 in the lead (the front of the cart and the main attacker) by choosing a specialization track.

Basic Attack

  • Chromatic Fanatic — The Basic Attack changes based on the Nerd that's at the front of the cart.
    • Fighter (Orange) — Leaps out of the cart and hits the nearest enemy with their shield.
    • Ranger (Red) — Shoots a random enemy with their bow.
    • Bard (Green) — Strums their lute, sending musical notes flying towards a random enemy.
    • Cleric (Yellow) — Leaps out of the cart and smacks a random enemy with their mace.
    • Rogue (Pink) — Disappears and damages the furthest enemy with their caltrops.
    • Wizard (Purple) — Launches a magic missile at a random enemy.

Formation Abilities

  • Fighter (Orange) — Increase the damage of all Champions behind the NERDS by 100% when enemies are attacking the Nerds while the Fighter (Orange) is active.

  • Ranger (Red) — When the NERDS attack while the Ranger (Red) is active, damaged enemies take 100% more damage for the next 15 seconds. This ability does not stack, but the timer resets if it applies again before the 15 seconds are up.

  • Bard (Green) — Increases the damage of Champions adjacent to the NERDS by 100% while the Bard (Green) is active. Can be buffed by upgrades and equipment.

  • Cleric (Yellow) — Heals all Champions in all columns in front of the NERDS for 10 HP per second while the Cleric (Yellow) is active.

  • Rogue (Pink) — When the NERDS attack while the Rogue (Pink) is active, their initial attack leaves behind a small Nerd-shaped trap filled with smoke powder which explodes after 5 seconds, dealing 10x the NERDS' normal damage. The NERDS also attack 0.5 seconds faster while the Rogue (Pink) is active.

  • Wizard (Purple) — When the NERDS attack while the Wizard (Purple) is active, their initial attack spawns 3 magic missiles, which fly out and deal normal damage to 3 random enemies (could include the initial enemy but should fly out in a loop before doing so) if possible.

  • Orange is on it! — When the Fighter (Orange) is active, the max health of the NERDS is increased by 100%. This ability can be buffed by upgrades.

Specializations

Note: These specializations have no immediate effect (i.e. don't immediately put the chosen Nerd in the front of the cart or even transfer them into the cart) until Shake the Box is used.

  • Orange Leader, Standing By —The Fighter (Orange) will always appear in the front of the cart when Shake The Box is used.

  • Red Leader, Standing By — The Ranger (Red) will always appear in the front of the cart when Shake The Box is used.

  • Green Leader, Standing By — The Bard (Green) will always appear in the front of the cart when Shake The Box is used.

  • Yellow Leader, Standing By — The Cleric (Yellow) will always appear in the front of the cart when Shake The Box is used.

  • Pink Leader, Standing By — The Rogue (Pink) will always appear in the front of the cart when Shake The Box is used

  • Purple Leader, Standing By —The Wizard (Purple) will always appear in the front of the cart when Shake The Box is used.

Ultimate Ability

  • Shake The Box — The cart shakes as the three NERDS in the cart are removed and replaced with three random NERDS. They could include some or all of the same NERDS. If a specialization is chosen, the front-NERD is always fixed and does not leave the cart (just the middle and back NERD do). A base attack can not occur while the swap is happening.


V. NERDS Epic Equipment



Slot 1: Fighter (Orange)
Slot 2: Ranger (Red)
Slot 3: Bard (Green)
Slot 4: Cleric (Yellow)
Slot 5: Minecart - Rogue (Pink)
Slot 6: Ultimate Cooldown - Wizard (Purple)

VI. Conclusion

Let us know how excited you are to use NERDS in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!