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After a successful Witchlight run, some new kobold Champions return for a second series. But this time it's kobolds IN SPAAAAAAACE!!!!
The new series of our colorful, popular, and adorable comic Pack Antics has returned with an exciting Spelljammer adventure! This time Krydle, Nayeli, Makos, Reya, Shandie, and Tyril have all been polymorphed into small kobolds, and geared out to take on whatever Wildspace can throw at them!
Both series of Pack Antics are drawn by Luke McKay, and written by Treavor Bettis. You can find the entire first series on our Official Idle Champions Discord saved in the Comics channel of the Art section. Series 2 will be posted there, as well as on our Official Twitter, so you can always keep up with the latest kobold antics.
Return to Sender: A Pack Antics Adventure
Return to Sender is a special D&D one shot with Treavor taking the Dungeon Master seat! Our players include Lauren as Tyril, Vee as Shandie, and Mars as Krydle...but all transformed into kobolds! Watch live on our Twitch channel on Wednesday August 31st from 1-4pm Pacific!
Collect Your Own Crew!
Starting on August 31st, you can pick up these adorable new skins for your own Idle Champions! All six Champions are available in the store as individual packs, or buy the Pack Antics Series 2 Bundle Pack to get the whole set for a discount!
Because Reya Mantlemorn is an Evergreen Champion unlockable only through play in the Descent into Avernus Campaign, her Skin & Feat Pack will not unlock the Champion. But we're here to help you finish your Descent Into Avernus adventures so you can enjoy Pact Antics Reya! From August 31st until Sept 7th Pacific Time, you will collect 50% bonus favor whenever you reset a Descent into Avernus adventure! Reya is unlockable by completing the second variant of the Idyllglen adventure titled: "Reya Reborn" towards the end of the Descent into Avernus campaign.
Check out the in-game store for all of the details when these packs go live on August 31st!
A new selection of critters are now available to be your companions!
Those weirdly random abandoned eggs scattered all over Bushwhackia have been switched up and all new pets are ready to hatch when you accept the "Find an Egg" quest from Misty. She will also have all the Generation 15 eggs available to purchase for Bush Bucks during the "Find an Egg" quest.
Other changes to Misty and Hank for Generation 15:
Misty will no longer let players abandon Gen 14 pet eggs that they are hatching (they're now too rare). Only current generation pet eggs can be abandoned during hatching. Please note that if you're in the middle of hatching a pet, then that egg will still hatch into whatever pet it would have been before.
Generation 14 pet eggs can now be found in Quester's Satchels (with the same limitations as the Generation 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, and 13 eggs, which will still be available in satchels as well.)
Hank now sells a random assortment of hatched level 1 Generation 15 pets (instead of Generation 14) for Bush Bucks in his pet store.
PAGAS changes for Generation 15:
Generation 15 pet eggs are available to buy with DNA in the PAGAS store, once you have hatched at least five Generation 15 pets. This include 10 unique variations of the new pets.
The Pet Progress dialog now includes Generation 15 pets. Another 20 new pets that all players can unlock!
And now, without further ado, the information you've all been waiting for:
This relentlessly upbeat bard is happy to help wherever he can, and never lets a little thing like 'not having a plan' stand in the way of action!
Dob is a traveling entertainer, busking from town to town looking for his lost sister. His travels have lead him to the Oxventurers Guild, and he now joins fellow members Merilwen, Rust on the Harbour, Corazón and Prudence in the Idle Champions roster during Brightswords 5.
I. Dob
Dob never knew his parents. When he fell ill as a baby, his sister Suzette searched far and wide for a cure. She successfully saved his life, but on the last of her trips out to find medicine, Suzette never returned. So Dob became a self-taught traveling bard, sleeping under the stars and roaming town to town in search of his lost sister. This brought him into contact with the Oxventurers, with whom he shares in many bizarre adventures, including one that did indeed see him reuniting at last with his long-lost sister!
Dob is a Support and Gold Find Champion, increasing the damage of Champions not next to him while boosting gold find based on how many Champions are adjacent. He has the unfortunate habit of dumping all that hard-found gold into a nearby lake to keep it safe, but he'll make sure to make it up to the formation! He can be added to the formation by swapping him out with Arkhan (Slot 12).
Most of our community will know Luke Westaway from his work on Outside Xbox and Outside Xtra, but he's also the designer behind the sci-fi racing tabletop RPG Gravity RIP. As an accomplished singer/songwriter, it's no surprise he crafted the Half-Orc Bard from the Oxventurers crew. It is a pleasure to work with Luke and have Dob play his hard-rocking lute in our game!
Dob is an energetic music-maker who is enthusiastic about helping his friends fight enemies and keep their earnings safe. This Traveling Entertainer inspires anyone not next to him to be more powerful. If he needs to leap into the action himself, he can cause a Thunderwave by playing a chord on his Lute. Dob also makes sure to keep Busking to increase the formation's gold find, but heavy purses make him nervous. There's a chance he'll run off with the team's money, using his Offshore Accounting to stash the cash in a lake. When he returns from that deposit, he'll make up for it by increasing his damage and gold find bonuses.
As an accomplished and charismatic bard, Dob gets along with a wide variety of people! Depending on who he's hanging out with, he'll increase the Traveling Entertainer attack bonus. Befriend the Magical will focus on Oxventurers Champions or Champions with a magical base attack, Befriend the Friendly is all about those with a high Charisma or Oxventurers Champions, Befriend the Quick focuses on Dexterous or Oxventurers Champions, or if there's a lot of unique races in the formation he can just Befriend Everybody! When things look dire, Dob raises Ethelfrith's Hammer into the air to unleash a horde of skeletons on his enemies, pushing them back behind a wall, and boosting the power of all evil Champions!
IV. Dob's Abilities
Basic Attack
Thunderwave - Dob leaps out to the closest enemy and plays a chord on his Lute that sends out a magical blast of thunder and lightning, dealing 1 hit to all enemies in the area and pushing them back a short distance.
Formation Abilities
Traveling Entertainer - Dob increases the damage of all Champions NOT next to him by 400%.
Busking - Dob increases global gold find by 30% for each Champion next to him, stacking multiplicatively.
Offshore Accounting - At the transition to each new area, there is a 25% chance that Dob runs off with a wheelbarrow of money, setting the Champion's gold amount to zero as he dumps all the Champions' money into a lake. He gains Deposit stacks equal to the exponent of the lost gold. Dob increases both the damage increase of Traveling Entertainer and the gold find bonus of Busking by 10% for each Deposit stack, stacking additively and applied multiplicatively.
Specializations
Befriend the Magical - Dob increases the attack bonus of Traveling Entertainer by +100% for each Oxventurers Champion or Champion with a magical base attack, stacking multiplicatively and applied multiplicatively.
Befriend the Friendly - Dob increases the attack bonus of Traveling Entertainer by +100% for each Oxventurers Champion or Champion with a Charisma of 17 or higher, stacking multiplicatively and applied multiplicatively.
Befriend the Quick - Dob increases the attack bonus of Traveling Entertainer by +100% for each Oxventurers Champion or Champion with a Dexterity of 17 or higher, stacking multiplicatively and applied multiplicatively.
Befriend Everybody! - Dob increases the attack bonus of Traveling Entertainer by +100% for each unique race in the formation, stacking multiplicatively and applied multiplicatively.
Ultimate Ability
Ethelfrith's Hammer - Dob raises Ethelfrith's hammer into the air, causing 60 skeletons and one flameskull burst out of the ground. The flameskull oversees the skeletons building a wall of stone, and any enemies in the area where the wall is being built take ultimate damage and are pushed back by the skeletons behind the wall. The wall lasts for 20 seconds and for that time enemies cannot pass it. While the wall is present, Evil Champions deal +1000% damage for reasons best left unsaid.
V. Dob's Epic Equipment
Slot 1: Global DPS
Slot 2: Gold Find Increase
Slot 3: Traveling Entertainer
Slot 4: Befriend
Slot 5: Ultimate Damage
Slot 6: Ultimate Cooldown
VI. Conclusion
We're excited to listen to Dob busk his way through our adventures, and hope you're just as happy to see him join his friends in the Oxventurers crew! Tell us all about how much you are enjoying having Dob in your formations on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord!
Achieving any goal while trapped in the mists of Ravenloft can be exceptionally difficult. But our next Champion has the cunning to get what she wants, even when Darklords and death stand in her way!
Voronika has wandered the mists as a ghost, traveled the domains of dread imbued into a sword, and taken over the land of her youth. Now she joins her fellow Black Dice Society companions in the Idle Champions roster during Ahghairon's Day 5.
I. Voronika
This young Eladrin woman was raised to be the Queen of Koshmarr. What was meant to be an idyllic life took a dark turn when she was killed on the night of her wedding. But Voronika didn't let death stop her, even as she was pulled into the machinations of greater powers. Using her excellent intelligence and observational skills, as well as a lot of cunning and manipulation, she used the crown of the Raven Queen to defeat Zybilna and cause the fall of Prismeer. This action drew the mists to Voronika, and she became the new Darklord of her domain of Koshmarr.
Voronika is a Support Champion that allies with evil Champions and members of the Black Dice Society. With help from her Inner Circle Champion, she ultimately must complete three goals to claim the Crown of the Raven Queen and transform into a Darklord. Once unlocked, you can swap this Eladrin Druid with Bruenor in slot 1.
II. Voronika's Stats
Race: Eladrin
Alignment: Chaotic Evil
Class: Druid
Gender: Female
Pronouns: She/Her
Age: 31
Affiliation: Black Dice Society
STR: 10
DEX: 18
CON: 18
INT: 12
WIS: 23
CHA: 17
Role: Support Eligible for Patrons: Mirt, Vajra, Zariel Slot: 1 (Bruenor)
III. Voronika's Design
We were thrilled to have Vee Mus'e join Codename Entertainment as our Partner & Talent Manager, and then to continue that work creating her character in Idle Champions! She has a notable presence in the D&D community as a professional Dungeon Master, writer, player, and mini painter, showing off her skills on our Twitch channel every Friday on Paint and Slay! Her YouTube channel has a wealth of resources, instructional videos, and advice for anyone wishing to learn more about crafting and mini painting, and you can enjoy her D&D performances on a multitude of shows, including The Black Dice Socity.
Voronika's goal is to find the Crown of the Raven Queen, which will enable her to transform into her incredibly powerful Darklord form. To do this, she chooses one Champion to join her Inner Circle. Her Search for the Crown requires her to reach a high enough level, defeat many monsters while her Inner Circle Champion is part of the formation, and use enough Ultimates from any Champion. When her goals are complete and she acquires the crown, she becomes the Darklord of Koshmarr, increasing the damage of her Produce Flame, and unlocking her Horrifying Visage Ultimate attack!
While she may be focused on her personal goals, Voronika also aids the formation with some Calculating Guidance, increasing the damage of all evil Champions and Black Dice Society members in the column in front of her. The more Ultimate attacks that are used, the stronger her Calculating Guidance becomes as the formation demonstrates their Ultimate Power. Her ghostly form reminds anyone who has effects that care about dead Champions that she was Wed, then Undead.
All of this requires Voronika to select one Champion to become her focus. Her first Specialization offers three potential Inner Circle Champions to choose from, and once that Champion is picked they gain entry into the Black Dice Society. Voronika then uses her second Specialization to decide if she wants to Assist the Puppet and boost that Champion's power, or Dispose of the Fool and help others as she sends her chosen Champion away.
IV. Voronika's Abilities
Basic Attack
Produce Flame - Voronika creates a flame in her hand which she fires at a random enemy. If Voronika has achieved her Darklord form, the target is lit on fire and takes 1 second of BUD damage every second for 5 seconds.
Formation Abilities
Wed, then Undead - After being killed on her wedding night, Voronika became a ghost. Voronika counts as "dead" for the purposes of effects that care about dead Champions, but "alive" for all other purposes. She still counts as "dead" even after reaching her Darklord form. She can be attacked like normal and she can be "killed", at which point she stops granting all effects like any dead Champion would.
Calculating Guidance - Voronika increases the damage of all Champions in one column in front of her by +100% for each Champion in the formation that is either a member of the Black Dice Society or Evil. This stacks additively until Voronika completes her Search for the Crown, when it changes to stack multiplicably.
Search for the Crown - Voronika's search for the Crown of Raven Queen requires her to complete 3 goals. When Voronika completes all 3 goals, she acquires the crown, transforms into her Darklord Form, unlocks her ultimate attack, and improves her base attack.
Ultimate Power - Voronika increases the effect of Calculating Guidance by +10% for each use of an Ultimate while she is in the formation, stacking additively and applied multiplicably. Caps at 1,000,000 stacks. These stacks persist until reset.
Specializations
Voronika's first specialization dynamically displays 3 potential Champions. The Champion chosen becomes a member of Voronika's Inner Circle.
Inner Circle - Voronika chooses a Champion to be her Inner Circle champion. They gain the Black Dice Society affiliation membership if they don't already have it. Voronika displays herself if there aren't enough choices.
Voronika's second specialization offers benefits depending on if the Inner Circle Champion is kept in the formation, or removed.
Assist the Puppet - Voronika's Inner Circle Champion gets an increase depending on the Champions roles. Champions with multiple roles get all the benefits. Support will increase the effects of the Champion's positional formation abilities, DPS will have Calculating Guidance applied to them at all times, and applies twice if they're in the correct column, and Tanking Champions will have their overwhelm value increased by 10.
Dispose of the Fool - After Voronika has achieved her Darklord form, she increases the effect of Calculating Guidance by +100% while her Inner Circle Champion is not part of the formation.
Ultimate Ability
Horrifying Visage - Voronika moves in front of the party, magically pushing back all monsters a short distance. All enemies take ultimate damage, and then all surviving enemies deal 90% less damage for 30 seconds. In addition, the boss/enemy enrage timer fills 200% slower for 30 seconds.
V. Voronika's Epic Equipment
Slot 1: Global DPS
Slot 2: Global DPS
Slot 3: Calculating Guidance
Slot 4: Ultimate Power
Slot 5: Ultimate Attack Damage
Slot 6: Ultimate Attack Cooldown
Conclusion
Will you help Voronika on her quest for the crown? She offers many enticing rewards for Black Dice Society members, and the whole formation, if you do! Let us know on the Idle Champions Subreddit, on the Steam forums, or on the Official Idle Champions Discord if you enjoyed aiding in the creation of a Darklord!
It's time to challenge your formation skills in these 10 new adventure variants! But don't worry, escorts drawn from our livestream show A Familiar Quest, Champions from previous years, and an updated Vi will be right there to help.
A Familiar Quest Series Two
The second series of A Familiar Quest returns to Mondays at 5pm Pacific starting August 15th! In this next round of episodes, LaTia Jacquise takes over the DM seat, with players Emme Montgomery, Michelle Nguyen Bradley, Gabe Hicks, and Eugenio Vargas! The cast will also be joined by additional guest players, like Hope LaVelle as Dottie! New familiars are joining some of the previous familiars, who now have a new look. Make sure you watch the show to see what adventures they will all experience!
Starting on August 8th you can purchase A Familiar Quest Series Two familiars in Idle Champions, so they can help you in your adventures! They'll be available individually, or you can pick up the Series Two Bundle Pack for a discount and have the whole set! Check the in-game store for all the details.
Adventure Variants
We've added 10 new adventure variants to our game, 2 in each campaign! Evergreen Champions and A Familiar Quest friends are ready to help you complete these new and dangerous missions.
Grand Tour of the Sword Coast Adventure Variants
Orcs are Wild Variant 3: A Familiar Friend
Aid an Orc in taking back control of his tribe with a familiar friend, Moogin the Swarm of Quippers!
Only Champions next to Moogin can deal damage with normal attacks. This does not affect Ultimate attacks.
Enemies have +4000% health, but take an additional 10% damage each time they take damage
Complete area 375.
The Sunless Citadel Variant 3: Evergreens with an Evergreen
Split the party and follow the trail of goblins with a coniferous companion.
Only Evergreen Champions can be used on this adventure.
An Evergreen Treant joins the formation. They're so big they take up three spots in your formation and throw giant rocks at the enemies dealing 1 second of BUD damage per hit.
Complete area 375.
Waterdeep: Dragon Heist Adventure Variants
Waterdeep Under Siege Variant 3: In The Beginning
Race the Xanathar to the Vault of Dragons with Champions from Year One.
Only Event Champions from Year One can be used.
Complete area 325.
Vault of Dragons Variant 3: Vault of Cuteness
Stop the Xanathar from raiding the Vault of Dragons while being overwhelmed by cuteness.
Marvel the Imp joins the formation. Champions next to Marvel have their normal attack cooldown increased by 5 seconds due to the cuteness overload.
1-2 adorably cute enemies from The Sketching Hour with 5 armored hit points each join in with each wave. They don't drop gold, nor do they count towards quest progress.
Complete area 350.
Baldur's Gate: Descent into Avernus Adventure Variants
A Tale of Two Cities Variant 3: A Tale of Two Years
Head south to confront the evil growing there using Champions from Year Two.
Only Event Champions from Year Two can be used.
Complete area 350.
The Dead Three Variant 3: Sneak Attack
neak through the streets of Baldur's Gate and survive its seedy underbelly.
Pest the Gremishka joins the formation
You can't use Champions with the speed role.
When you enter a new area, the area requirements are reduced by 5% for each Champion with a Dexterity score of 15 or higher.
Complete area 375.
Icewind Dale: Rime of the Frostmaiden Adventure Variants
The Giant's Bane Tavern Variant 3: Power of Three
Enter Icewind Dale with Champions from Year Three.
Only Event Champions from Year Three can be used.
Complete area 300.
The Everlasting Rime Variant 3: Only Human
Continue to Ten-Towns with a human Champion of OUR choice.
A random Human Champion is immediately unlocked, added to the formation, and can't be removed.
Other Human Champions cannot be used.
In each area, enemies move 2% faster and deal 4% more damage
Complete area 325.
The Wild Beyond the Witchlight Adventure Variants
The Witchlight Carnival Variant 3: A Familiar Behind Us
Uncover the mysteries of the Witchlight Carnival with your most charismatic Champions.
Gale the Miniature Giant Seahorse joins the formation. Champions next to Gale have their normal attack cooldown decreased by 1 second for each familiar assigned to click enemies.
Champions' normal attack cooldown is increased by 5 seconds.
Only Champions with a Charisma of 16 or higher may be used.
Complete area 350.
Thieves of the Coven Variant 3: Go Fourth
Dive deeper into the mysteries of the Witchlight Carnival with Champions from Year Four.
Only Event Champions from Year Four can be used.
Complete area 400.
Update to Vi
Vi - Vi receives a small buff during our Spring Balance Update, and now we've had a chance to update a few more of her abilities:
Vi should always finish her current attack before switching to her "Bored Now" attack (so that Catch and Release has a chance to trigger).
When changing areas, Vi's Baubles is destroyed and the bonus gold is immediately collected.
The gold bonus of Vi's Bauble remains even if she is benched.